Getting XML attributes

I am trying to get certain XML attributes from my XML file into a text box. These attributes are w, d. When I click on an item in the scrollPane thumbs, I want the w and d of that item to appear in the text boxs item_h.text, and item_w.text. Now I set up a global variable for each which might not be the best way. If the Bedroom items are in the scrollPane, I can only get the last items w,d to appear regardless of what I click on.

Can someone help me figure out how to do this?

<?xml version="1.0" encoding="utf-8" standalone="yes"?>
 <menu name="Library">
  <menu  Text="BedRoom">
   <item name="Bed" ItemSWF="bed" w="65" d="84" />
   <item name="Bunk bed"  ItemSWF="bunkBed" w="43" d="81"  />
  </menu >  
  <menu  Text="Chairs">
   <item name="Recliner"  ItemSWF="chair" w="40" d="35" />
  </menu >
  <menu  Text="Sofas">
   <item name="Leather Sofa" ItemSWF="sofa" w="85" d="37" />  
  </menu >  
 </menu >

var myXML:XML = new XML();
myXML.ignoreWhite = true;
libraryList_ar = new Array();
combo_list.dataProvider = libraryList_ar;
myXML.onLoad = function(success) {
 if (success) {
  var libraries = this.firstChild;
  var dValue =;
  combo_list.textField.label.text = "Library";
  var libCount = libraries.childNodes.length;
  var libItems = libraries.firstChild.childNodes.length;
  for (var i = 0; i<libCount; i++) {
   libraryList_ar* = new Object();
   libraryList_ar*.label = libraries.childNodes*.attributes.Text;
   libraryList_ar*.data = libraries.childNodes*;
   //save reference here  
combo_list.change = function(eventObj) {
 var selItem:Object =;
 var itemXML:XMLNode =;
 for (var i = 0; i<itemXML.childNodes.length; i++) {
  var t_mc:MovieClip;
  t_mc = thumbs.content.attachMovie("thumb_mc", "thumb"+i, i, this.getNextHighestDepth());
  t_mc._x = 5;
  t_mc._y = 5+(i*80);
  _root["mc"+i] = new MovieClipLoader();
  _root["mc"+i].loadClip("decals/"+itemXML.childNodes*.attributes.ItemSWF+".swf", t_mc.Container_mc);
  t_mc.i = i;
  t_mc.piece = itemXML.childNodes*.attributes.ItemSWF;
  //save reference here  
  // get width and depth dimensions of item  
  _global.j = itemXML.childNodes*.attributes.w;
  _global.k = itemXML.childNodes*.attributes.d;  
  // assign on release function  
  t_mc.onRelease = newPiece;
combo_list.addEventListener("change", combo_list);
_global.count = 0;
function newPiece() {
 // create a movieclip to hold the functionality of the peice of furniture
 // keep all the furniture inside 1 clip (called 'pieceContainer') for organizational purposes
 // var count:Number = floor.pieceContainer.getNextHighestDepth();
 var item_mc:MovieClip = pieceContainer.createEmptyMovieClip("item_mc"+count, this.getNextHighestDepth());
 // create a container to load the furniture swf into
 var container:MovieClip = item_mc.createEmptyMovieClip("container_mc", 0);
 container._x = 0;
 container._y = 0;
 // setup a MCL to handle the swf's loading, when its loaded, apply the freeTransform methods to it. 
 item_mc.mcl = new MovieClipLoader();
 item_mc.mcl.loadClip("decals/"+this.piece+".swf", container); 
 //add value of width and depth to text box  
 item_w.text = j;
 item_h.text = k;
var mclListener_2:Object = new Object();
mclListener_2.onLoadInit = function(mc:MovieClip) {
 // set variables to remember the original dimensions
 var axw = mc._width;
 var axh = mc._height;
 // center piece  
 mc._y = -(axh/2);
 mc._x = -(axw/2);
 mc._parent.onPress = function() {