Ghost object on stage after using removeChild

Hello :slight_smile:

I’m working on a project which uses timline animation. The animated objects are involved in a collision detection script.

When they collide with other objects, their timelines are told to stop() and they’re removed using removeChild. At this point they have a value of null (I’ve tested this.)

Strangely however, they invisibly re-instantiat themselves when the timeline animation loops back to frame 1. There’s no code telling them to play anywhere in the program. They still have null values, but their collsion code still affects other objects.

Does anyone have any idea why this could be happening and how to prevent it?

Thanks!!! :slight_smile: