It seems this is only with Flash MX 2004, as I didn’t notice it in the regular flash mx. Whenever I use the gotoAndPlay() function it always goes to the frame I specify, but then it stops. I don’t know if this is a bug or if there is a workaround, because I’m really not used to having that happen. It works when I put the function play() in the frame I specify in gotoAndPlay(), but that just seems weird.
Example:
I put this in the actions for a movie clip
on (press) {
gotoAndPlay(2);
}
it goes to frame 2, then stops, when it should’ve continued on with the animation. It DOES however do that animation when I add: play() to frame 2.
What’s the problem?