There’s a small problem I can’t solve but it’s ruining this whole thing, so I’m posting for help.
onClipEvent (enterFrame) {
if (Key.isDown(Key.SPACE)) {
_root.ground.spell.gotoAndPlay(2);
}
}
From the main timeline, in ground, and in spell there’s stop(); on Frame 1.
This code should make it go to Frame 2 right? I’ve tried every variation and it won’t work!
I used trace(); and the Key.SPACE part works, so the whole problem is in the gotoAndPlay line. What am I messing up?