Hi everyone
Im trying to create a game with a drunk effect where by the user controls an object along the x axis
the object of the game is to keep the object balanced as long as possible
how i aim to do this is increment and decrease the _x axis randomly thus achieving the drunk effect and the user has to counter act the drunkness and keep the object as “stable” as possible
i found some code on another forum from a guy that was trying to do the same thing but it doesnt seem to work at all
onClipEvent (enterFrame) {
mouse_x = _root._xmouse;
circle_x= this._x;
dist = mouse_x - circle_x;//if the xmouse position is greater than the
//circle's position dist will be a positive number, therefore the circle will move
//closer to the mouse (by moving right)
//if the xmouse position is less than the circle position dist will be a negative number, (by moving left)
circle._x += (0.1 * dist);
}
when i applied this code it didnt do anything at all
any help on this would bereally appericated