Help me with mario platformer plz

hi all

Im trying to make a marolike game with help from tonypa’s tutorials(http://www.tonypa.pri.ee),
i’ve made this so far this ( mario scroll.swf attachment) as you can see the sloped tiles don’t work
I’m using this tutorial http://www.tonypa.pri.ee/tbw/tut24.html
the functions are in the attached functions.as
the tiles in tiles1.as
the map in map1.as
and main fla is http://www.kzmu.nl/mario scroll.fla

their should be something wrong in this code : tiles1.as

 game.Tile4= function () {};
game.Tile4.prototype.walkable=true;
game.Tile4.prototype.slope=1;
game.Tile4.prototype.frame=4;
game.Tile5= function () {};
game.Tile5.prototype.walkable=true;
game.Tile5.prototype.slope=-1;
game.Tile5.prototype.frame=5;

or (functions.as)

function checkForSlopes (ob, diry, dirx) {
  if (game["t_"+(ob.ytile+1)+"_"+ob.xtile].slope and !ob.jump){
    ob.ytile += 1;
    ob.y += game.tileH;
  }
  if (game["t_"+ob.ytile+"_"+ob.xtile].slope and diry != -1){
    if (diry == 1){
      ob.y = (ob.ytile+1)*game.tileH-ob.height;
    }
    var xpos = ob.x-ob.xtile*game.tileW;
    ob.onSlope = game["t_"+ob.ytile+"_"+ob.xtile].slope;
    ob.jump = false;
    if(game["t_"+ob.ytile+"_"+ob.xtile].slope == 1){
      ob.addy = xpos;
      ob.clip._y = (ob.ytile+1)*game.tileH-ob.height-ob.addy;
    }else{
      ob.addy = game.tileW-xpos;
      ob.clip._y = (ob.ytile+1)*game.tileH-ob.height-ob.addy;
    }
  }else{
    if((ob.onSlope == 1 and dirx == 1) or (ob.onSlope == -1 and dirx == -1)){
      ob.ytile -= 1;
      ob.y -= game.tileH;
      ob.clip._y = ob.y;
    }
    ob.onSlope = false;
  }
}

or (functions.as)

//left
if ((ob.downleft and ob.upleft) or ob.onSlope) {

//right
if ((ob.upright and ob.downright) or ob.onSlope) {

or ( functions.as)

ob.clip._x = ob.x;
ob.clip._y = ob.y;
checkForSlopes(ob, diry, dirx);
 or (functions.as)
if (Key.isDown(Key.SPACE)) {
  if (!ob.jump){
    //if we were on slope, update
    if (ob.onSlope) {
      ob.y -=ob.addy;
      ob.ytile = Math.floor(ob.y/game.tileH);
    }
    ob.jump = true;
    ob.jumpspeed = ob.jumpstart;
  }
}else if (Key.isDown(Key.RIGHT)) {
  keyPressed=_root.moveChar(ob, 1, 0);
}else if (Key.isDown(Key.LEFT)) {
  keyPressed=_root.moveChar(ob, -1, 0);
}

thanks for looking

Thomas