Help me with rotation!

Okay, so I’m creating a pretty neat game where the player must defend a planet from being invaded from ascii space creatures…:shh:

I currently have a ‘world’ movieclip that I place various buildings on so when you hold the right or left arrow key… it rotates this ‘world’ moviecip to give the illusion that you are actually spinning around!

Enemies come from all directions (360 degrees).

It’s awesome… but there is one flaw…

When I click to shoot a missle… it dosn’t rotate with the ‘world’ movieclip… so it looks lame.

I’m wondering if anyone can give me some insite as to how I can correct this…

I’m attaching the ‘missle’ mc to _root
A little turret that follows my mouse (the turret is stationary… like a cannon)
is where the missle gets attached, that way it looks real.

But if I attach the ‘missle’ mc to _root.world
It dosn’t work correctly… as world’s _y variable is -1000 for various reasons.

So if I attach the missle to _root.world and add 500 (the diameter) to the _y variable, it works fine. Untill you move the world…

When world rotates it dosn’t work correctly…

Any ideas?