could someone help me simplify this code down a bit
it works just fine as it is, but I would like it to be smaller and more compact if possible
whatever I do I cant get it to work unless its in a mass of if statements
onEnterFrame = function(){
for (var i=0; i < 14; i++){
if (cardsArray[0] == i){
this["cross" + i]._alpha = 100;
}
}
////////////////////////Card 1 Guess////////////////////////
if (_global.goCounter == 1){
if (cardsArray[1] > cardsArray[0] && _global.hlPress == 1){
scoring.gotoAndPlay(2);
cardBack1._alpha = 0;
trace("card"+cardsArray[1]);
}
if (cardsArray[1] < cardsArray[0] && _global.hlPress == 1){
scoring.gotoAndPlay(3);
cardBack1._alpha = 0;
trace("card"+cardsArray[1]);
}
if (cardsArray[1] < cardsArray[0] && _global.hlPress == 2){
scoring.gotoAndPlay(2);
cardBack1._alpha = 0;
trace("card"+cardsArray[1]);
}
if (cardsArray[1] > cardsArray[0] && _global.hlPress == 2){
scoring.gotoAndPlay(3);
cardBack1._alpha = 0;
trace("card"+cardsArray[1]);
}
for (var i=0; i < 14; i++){
if (cardsArray[1] == i){
this["cross" + i]._alpha = 100;
}
}
}
/////////////////////////////////////////////////////////////
////////////////////////Card 2 Guess////////////////////////
if (_global.goCounter == 2){
if (cardsArray[2] > cardsArray[1] && _global.hlPress == 1){
scoring.gotoAndPlay(2);
cardBack2._alpha = 0;
}
if (cardsArray[2] < cardsArray[1] && _global.hlPress == 1){
scoring.gotoAndPlay(3);
cardBack2._alpha = 0;
}
if (cardsArray[2] < cardsArray[1] && _global.hlPress == 2){
scoring.gotoAndPlay(2);
cardBack2._alpha = 0;
}
if (cardsArray[2] > cardsArray[1] && _global.hlPress == 2){
scoring.gotoAndPlay(3);
cardBack2._alpha = 0;
}
for (var i=0; i < 14; i++){
if (cardsArray[2] == i){
this["cross" + i]._alpha = 100;
}
}
}
/////////////////////////////////////////////////////////////
////////////////////////Card 3 Guess////////////////////////
if (_global.goCounter == 3){
if (cardsArray[3] > cardsArray[2] && _global.hlPress == 1){
scoring.gotoAndPlay(2);
cardBack3._alpha = 0;
}
if (cardsArray[3] < cardsArray[2] && _global.hlPress == 1){
scoring.gotoAndPlay(3);
cardBack3._alpha = 0;
}
if (cardsArray[3] < cardsArray[2] && _global.hlPress == 2){
scoring.gotoAndPlay(2);
cardBack3._alpha = 0;
}
if (cardsArray[3] > cardsArray[2] && _global.hlPress == 2){
scoring.gotoAndPlay(3);
cardBack3._alpha = 0;
}
for (var i=0; i < 14; i++){
if (cardsArray[3] == i){
this["cross" + i]._alpha = 100;
}
}
}
/////////////////////////////////////////////////////////////
////////////////////////Card 4 Guess////////////////////////
if (_global.goCounter == 4){
if (cardsArray[4] > cardsArray[3] && _global.hlPress == 1){
scoring.gotoAndPlay(2);
cardBack4._alpha = 0;
}
if (cardsArray[4] < cardsArray[3] && _global.hlPress == 1){
scoring.gotoAndPlay(3);
cardBack4._alpha = 0;
}
if (cardsArray[4] < cardsArray[3] && _global.hlPress == 2){
scoring.gotoAndPlay(2);
cardBack4._alpha = 0;
}
if (cardsArray[4] > cardsArray[3] && _global.hlPress == 2){
scoring.gotoAndPlay(3);
cardBack4._alpha = 0;
}
for (var i=0; i < 14; i++){
if (cardsArray[4] == i){
this["cross" + i]._alpha = 100;
}
}
}
/////////////////////////////////////////////////////////////
////////////////////////Card 5 Guess////////////////////////
if (_global.goCounter == 5){
if (cardsArray[5] > cardsArray[4] && _global.hlPress == 1){
scoring.gotoAndPlay(2);
cardBack5._alpha = 0;
}
if (cardsArray[5] < cardsArray[4] && _global.hlPress == 1){
scoring.gotoAndPlay(3);
cardBack5._alpha = 0;
}
if (cardsArray[5] < cardsArray[4] && _global.hlPress == 2){
scoring.gotoAndPlay(2);
cardBack5._alpha = 0;
}
if (cardsArray[5] > cardsArray[4] && _global.hlPress == 2){
scoring.gotoAndPlay(3);
cardBack5._alpha = 0;
}
for (var i=0; i < 14; i++){
if (cardsArray[5] == i){
this["cross" + i]._alpha = 100;
}
}
}
/////////////////////////////////////////////////////////////
////////////////////////Card 6 Guess////////////////////////
if (_global.goCounter == 6){
if (cardsArray[6] > cardsArray[5] && _global.hlPress == 1){
scoring.gotoAndPlay(2);
cardBack6._alpha = 0;
}
if (cardsArray[6] < cardsArray[5] && _global.hlPress == 1){
scoring.gotoAndPlay(3);
cardBack6._alpha = 0;
}
if (cardsArray[6] < cardsArray[5] && _global.hlPress == 2){
scoring.gotoAndPlay(2);
cardBack6._alpha = 0;
}
if (cardsArray[6] > cardsArray[5] && _global.hlPress == 2){
scoring.gotoAndPlay(3);
cardBack6._alpha = 0;
}
for (var i=0; i < 14; i++){
if (cardsArray[6] == i){
this["cross" + i]._alpha = 100;
}
}
}
/////////////////////////////////////////////////////////////
////////////////////////Card 7 Guess////////////////////////
if (_global.goCounter == 7){
if (cardsArray[7] > cardsArray[6] && _global.hlPress == 1){
scoring.gotoAndPlay(2);
cardBack7._alpha = 0;
}
if (cardsArray[7] < cardsArray[6] && _global.hlPress == 1){
scoring.gotoAndPlay(3);
cardBack7._alpha = 0;
}
if (cardsArray[7] < cardsArray[6] && _global.hlPress == 2){
scoring.gotoAndPlay(2);
cardBack7._alpha = 0;
}
if (cardsArray[7] > cardsArray[6] && _global.hlPress == 2){
scoring.gotoAndPlay(3);
cardBack7._alpha = 0;
}
for (var i=0; i < 14; i++){
if (cardsArray[7] == i){
this["cross" + i]._alpha = 100;
}
}
}
/////////////////////////////////////////////////////////////
////////////////////////Card 8 Guess////////////////////////
if (_global.goCounter == 8){
if (cardsArray[8] > cardsArray[7] && _global.hlPress == 1){
scoring.gotoAndPlay(2);
cardBack8._alpha = 0;
}
if (cardsArray[8] < cardsArray[7] && _global.hlPress == 1){
scoring.gotoAndPlay(3);
cardBack8._alpha = 0;
}
if (cardsArray[8] < cardsArray[7] && _global.hlPress == 2){
scoring.gotoAndPlay(2);
cardBack8._alpha = 0;
}
if (cardsArray[8] > cardsArray[7] && _global.hlPress == 2){
scoring.gotoAndPlay(3);
cardBack8._alpha = 0;
}
for (var i=0; i < 14; i++){
if (cardsArray[8] == i){
this["cross" + i]._alpha = 100;
}
}
}
/////////////////////////////////////////////////////////////
////////////////////////Card 9 Guess////////////////////////
if (_global.goCounter == 9){
if (cardsArray[9] > cardsArray[8] && _global.hlPress == 1){
scoring.gotoAndPlay(2);
cardBack9._alpha = 0;
}
if (cardsArray[9] < cardsArray[8] && _global.hlPress == 1){
scoring.gotoAndPlay(3);
cardBack9._alpha = 0;
}
if (cardsArray[9] < cardsArray[8] && _global.hlPress == 2){
scoring.gotoAndPlay(2);
cardBack9._alpha = 0;
}
if (cardsArray[9] > cardsArray[8] && _global.hlPress == 2){
scoring.gotoAndPlay(3);
cardBack9._alpha = 0;
}
for (var i=0; i < 14; i++){
if (cardsArray[9] == i){
this["cross" + i]._alpha = 100;
}
}
}
/////////////////////////////////////////////////////////////
////////////////////////Card 10 Guess////////////////////////
if (_global.goCounter == 10){
if (cardsArray[10] > cardsArray[9] && _global.hlPress == 1){
scoring.gotoAndPlay(2);
cardBack10._alpha = 0;
}
if (cardsArray[10] < cardsArray[9] && _global.hlPress == 1){
scoring.gotoAndPlay(3);
cardBack10._alpha = 0;
}
if (cardsArray[10] < cardsArray[9] && _global.hlPress == 2){
scoring.gotoAndPlay(2);
cardBack10._alpha = 0;
}
if (cardsArray[10] > cardsArray[9] && _global.hlPress == 2){
scoring.gotoAndPlay(3);
cardBack10._alpha = 0;
}
for (var i=0; i < 14; i++){
if (cardsArray[10] == i){
this["cross" + i]._alpha = 100;
}
}
}
/////////////////////////////////////////////////////////////
////////////////////////Card 11 Guess////////////////////////
if (_global.goCounter == 11){
if (cardsArray[11] > cardsArray[10] && _global.hlPress == 1){
scoring.gotoAndPlay(2);
cardBack11._alpha = 0;
}
if (cardsArray[11] < cardsArray[10] && _global.hlPress == 1){
scoring.gotoAndPlay(3);
cardBack11._alpha = 0;
}
if (cardsArray[11] < cardsArray[10] && _global.hlPress == 2){
scoring.gotoAndPlay(2);
cardBack11._alpha = 0;
}
if (cardsArray[11] > cardsArray[10] && _global.hlPress == 2){
scoring.gotoAndPlay(3);
cardBack11._alpha = 0;
}
for (var i=0; i < 14; i++){
if (cardsArray[11] == i){
this["cross" + i]._alpha = 100;
}
}
}
/////////////////////////////////////////////////////////////
////////////////////////Card 12 Guess////////////////////////
if (_global.goCounter == 12){
if (cardsArray[12] > cardsArray[11] && _global.hlPress == 1){
scoring.gotoAndPlay(2);
cardBack12._alpha = 0;
}
if (cardsArray[12] < cardsArray[11] && _global.hlPress == 1){
scoring.gotoAndPlay(3);
cardBack12._alpha = 0;
}
if (cardsArray[12] < cardsArray[11] && _global.hlPress == 2){
scoring.gotoAndPlay(2);
cardBack12._alpha = 0;
}
if (cardsArray[12] > cardsArray[11] && _global.hlPress == 2){
scoring.gotoAndPlay(3);
cardBack12._alpha = 0;
}
for (var i=0; i < 14; i++){
if (cardsArray[12] == i){
this["cross" + i]._alpha = 100;
}
}
}
/////////////////////////////////////////////////////////////
}