I’ve got some sound that I want to sync in time with my animation. I can do this when I set the sound to “stream” as we all know, but then - when viewed - the sound sounds very compressed. However, if I set sound to “event” or whatever it sounds fine and uncompressed, but then it’s out of sync.
I have a “play” and a “pause” button to effect the animation. Now, however the sound is on it’s own and doesn’t respond to these buttons. How can I correct this, but still have my audio be synced up and not sound bad?