Help - when I stream sound, it sounds bad

Hey all

I’ve got some sound that I want to sync in time with my animation. I can do this when I set the sound to “stream” as we all know, but then - when viewed - the sound sounds very compressed. However, if I set sound to “event” or whatever it sounds fine and uncompressed, but then it’s out of sync.

What can I do?

Thomas

ttorrey@slc.edu

Can i see the fla?

Umm… it’s almost 400MB – it’s a 15 minute documentary.

do it manulayy through AS

[AS]
mySound = new Sound();
mySound.loadSound(“yourSound.mp3”, true);
mySound.start();
[/AS]

make sure your mp3 is in the same folder as your swf and yu will be ok. you will not lose quality

Cool - where do I place the AS?

Use Event sync, it has higher quality than Stream sync.
U can see the reasonhere
And use AS to sync the sound to the animation.

place the AS on an empty key frame, i never have a problem with quality with that

I have a “play” and a “pause” button to effect the animation. Now, however the sound is on it’s own and doesn’t respond to these buttons. How can I correct this, but still have my audio be synced up and not sound bad?

[AS]
on(release){
mySound.start();
}
[/AS]
[AS]
on(release){
mySound.stop();
}
[/AS]