[size=1]hi k i got the code working fine now[/size]
[size=1]but there is a few minor things i tried to add[/size]
[size=1][/size]
[size=1]im trying to make it so that you only have a certain amount of bullets/arrows left [/size]
[size=1]so i have an imput text field blank with an instance name al[/size]
[size=1]would i not use al=12 for the starting amount of bullets???[/size]
[size=1]as show below and then[/size]
[size=1]_root.al-=1; to take a arrow/bullet away after its hit?[/size]
[size=1][/size]
[size=1]another question is there somthing else i can use instead of alpha [/size]
[size=1]because the target goes away so it looks like you hit it but u can hit it again and score extra points which i dont want.[/size]
[size=1]so is there a way to delete it or somthing like that after its hit???[/size]
[size=1][/size]
[size=1]lastly at the bottom the code makes it go to the next scene after all targets are hit…[/size]
[size=1]is there way to make it so it goes to next scene after target 1-6 are hit[/size]
[size=1]6-8 are optional so kinda like this[/size]
[size=1][/size]
[size=1]if target 1-6 are hit then go to scene 2[/size]
[size=1]but if targets 1-6+7 also go to scene 2[/size]
[size=1][/size]
[size=1]target1-6 are 10+ pts[/size]
[size=1]target7-8 are 20- pts[/size]
[size=1][/size]
[size=1]ty for ne 1 who helps :o i thinking im understanding programming in flash just not fully im learning fast from u all :)[/size]
[size=1]CODE[/size]
[size=1]----------
onClipEvent(load){
xpos=_x;
ypos=_y;
moving=false;
xmax=-10;
movespeed=7;
al=12
}
onClipEvent(enterFrame){
if(_root.arrow.hitTest(_root.balloon1)){
_root.balloon1._visible=false;
_root.al-=1;
_root.total+=10;
}
if(_root.arrow.hitTest(_root.balloon2)){
_root.balloon2._visible=false;
_root.total-=20;
}
if(_root.arrow.hitTest(_root.balloon3)){
_root.balloon3._visible=false;
_root.total-=20;
}
if(_root.arrow.hitTest(_root.balloon4)){
_root.balloon4._visible=false;
_root.total+=10;
}
if(_root.arrow.hitTest(_root.balloon5)){
_root.balloon5._visible=false;
_root.total+=10;
}
if(_root.arrow.hitTest(_root.balloon6)){
_root.balloon6._visible=false;
_root.total+=10;
}
if(_root.arrow.hitTest(_root.balloon7)){
_root.balloon7._visible=false;
_root.total+=10;
}
if(_root.arrow.hitTest(_root.balloon8)){
_root.balloon8._visible=false;
_root.total+=10;
}
if(Key.isDown(Key.SPACE)){
moving=true;
}
if(moving){
_x-=movespeed;
}
if(_x<ymax){
moving=false;
_x=xpos;
_y=ypos;
if(_root.balloon1._visible==false && _root.balloon2._visible==false && _root.balloon3._visible==false && _root.balloon4._visible==false && _root.balloon5._visible==false && _root.balloon6._visible==false && _root.balloon7._visible==false && _root.balloon8._visible==false){
_root.gotoAndStop("s4");
}
}
}[/size]