hi there, i have got the following code, which i have found on this forum somewhere, now it does almost exactically what i need it to do.
What i need the code to do is get the size of the dynamic textfield and scroll it, the code finds a number and scrolls it but it doesnt scroll the hole box. The text is loaded in from a .txt file. here is the code
//loading in the text
myData = new LoadVars()
myData.load("text.txt")
myData.onLoad = function(succes){
_root.main.textarea.multiline = true;
_root.main.textarea.wordWrap = true;
_root.main.textarea.autoSize = "left";
_root.main.textarea = this.scrolltext;
}
//the scroller
var space = 20;
var friction = 0.9;
var speed = 10;
var y = dragger._y;
var top = main._y;
var bottom = - (main._y+mask_mc._height+main._height-space);
dragger.onPress = function () {
drag = true;
this.startDrag (false, this._x, this._parent.y, this._x, this._parent.y + this._parent.bar._height - this._height);
dragger.scrollEase ();
};
dragger.onMouseUp = function () {
this.stopDrag ();
drag = false;
};
bar.onPress = function () {
drag = true;
if (this._parent._ymouse > this._y + this._height - this._parent.dragger._height) {
this._parent.dragger._y = this._parent._ymouse;
this._parent.dragger._y = this._y + this._height - this._parent.dragger._height;
} else {
this._parent.dragger._y = this._parent._ymouse;
}
dragger.scrollEase ();
};
bar.onMouseUp = function () {
drag = false;
};
moveDragger = function (d) {
if ((dragger._y >= y + bar._height - dragger._height && d == 1) || (dragger._y <= y && d == -1)) {
clearInterval (myInterval);
} else {
dragger._y += d;
dragger.scrollEase ();
updateAfterEvent ();
}
};
up_btn.onPress = function () {
myInterval = setInterval (moveDragger, 18, -1);
};
down_btn.onPress = function () {
myInterval = setInterval (moveDragger, 18, 1);
};
up_btn.onMouseUp = down_btn.onMouseUp = function () {
clearInterval (myInterval);
};
MovieClip.prototype.scrollEase = function () {
this.onEnterFrame = function () {
if (Math.abs (dy) == 0 && drag == false) {
delete this.onEnterFrame;
}
r = (this._y - y) / (bar._height - this._height);
dy = Math.round ((((top - (top - bottom) * r) - main._y) / speed) * friction);
main._y += dy;
};
};
thank you for your help