Help with my 2d scrolling shooter

Hey guys,
I need help with my first flash game, so far I have a scrolling background, a player ship that is able to fire lazers and move, and an enemy which is my problem. The problem is that I want to have 3 enemies continously spawning in random positions on the y-axis, I have tried to set 3 on frame 1 in my actions frame but for some reason it doesn’t read that code at all it only seems to read my background frames actions (for the scrolling) and all my movie clips.
I can have 1 enemy though doing as I want it to by scrolling but I can’t seem to get more. Here is parts of my code so far.

this is the code for my scrolling background in frame 1

Code:
stop();
for (i=1; i<=100; i++)
{
t1.duplicateMovieClip( “t1”+i, i+100,t1 );
}
for (i=1; i<=40; i++)
{
t2.duplicateMovieClip( “t2”+i, i+300,t2 );
}
for (i=1; i<=20; i++)
{
t3.duplicateMovieClip( “t3”+i, i+400,t3 );
}
function loadstar(varname) //loads the clip
{
_root[varname]._x=random(650);
_root[varname]._y=random(400);
_root[varname].speed=random(4)-5;
}
function movestar(varname) //stars
{
_root[varname]._x+=_root[varname].speed;
if(_root[varname]._x<10)
{
_root[varname].reset();
}
}

This is the code for my enemy movieclip

Code;
onClipEvent (load){
function reset(){
this._x=650;
this._y=random(200)+100;
EnemyoneSpeed=random(6)+1;
this.gotoAndStop(1);
}
reset();
}
onClipEvent (enterFrame){
if(_root.Player_mc.loopStart){
this._x-=EnemyoneSpeed;
}else{
this._x-=EnemyoneSpeed;
}
if(this._x<-10){
reset();
}
}

and now this is the code for frame 1 actions

Code:
numEnemyone=3;
for(i=2; i<=numEnemyone; i++) {
Enemyone_mc.duplicateMovieClip(“Enemyone”+i, i+100);
}

If none of this seems to make much sense just open my flash document.

I hope someone can help,
thanks in advance,
glenn.