Hello,
I tweaked the Random Motion tutorial and added in a random scale and alpha to make random polka dots moving on the screen. It looked great with the white background, but I need it on black. A low alpha on a pink polka dot with a black background… well, it’s not really pink. I found a tutorial that would cycle through random numbers to generate random hex numbers for color. But I need to randomly cycle through these specific colors: [size=2][color=navy][font=Arial][font=Verdana][color=black]#FFB6C1,[/color][/font][/font][/color][/size][size=2][color=navy][font=Arial][font=Verdana][color=black] #FFCOCB, [/color][/font][/font][/color][/size][size=2][color=navy][font=Arial][font=Verdana][color=black]#FFFOF5, [/color][/font][/font][/color][/size][size=2][color=navy][font=Arial][font=Verdana][color=black]#FF69B4.[/color][/font][/font][/color][/size]
[size=2][color=navy][font=Arial][font=Verdana][color=black][/color][/font][/font][/color][/size]
[size=2][color=navy][font=Arial][font=Verdana][color=black]Can anyone offer any suggestions.[/color][/font][/font][/color][/size]
[font=Verdana][size=2][color=#000000][color=navy][font=Arial][/font][/color][/color][/size][/font]
[font=Verdana][size=2][color=#000000][color=navy][font=Arial]Here is the code on the “dot” MovieClip:[/font][/color][/color][/size][/font]
[color=navy][font=Arial]
[color=navy][font=Arial][/font][/color]onClipEvent (load) {
//data you may want to change
width = 760;
height = 600;
speed = Math.round(Math.random()*2)+1;
scale = (random(100) + 50)
this._alpha = random(100);
this._xscale = scale;
this._yscale = scale;
//initial positions
x = Math.random()*width;
y = Math.random()*height;
this._x = x;
this._y = y;
x_new = Math.random()*width;
y_new = Math.random()*height;
}
onClipEvent (enterFrame) {
//x movement
if (x_new>this._x) {
sign_x = 1;
} else {
sign_x = -1;
}
dx = Math.abs(x_new-this._x);
if ((dx>speed) || (dx<-speed)) {
this._x += sign_x*speed;
} else {
x_new = Math.random()*width;
}
//y movement
if (y_new>this._y) {
sign_y = 1;
} else {
sign_y = -1;
}
dy = Math.abs(y_new-this._y);
if ((dy>speed) || (dy<-speed)) {
this._y += sign_y*speed;
} else {
y_new = Math.random()*height;
}
}
[/font][/color]