Help with suprabeener slideshow

Hi, I have been having problems with suprabeener’s slideshow script. I have modified the paths in order to open my pictures and it works perfectly when I test in in my pc, but when i upload it to my server pictures wont show. I uploaded everything exatly to the same paths I have in my pc to my server. Im loading my slideshow from inside a html on my site. Can anyone help me?, i guess i have to change something in my code to make it work in my site but i cant figure out what.

Thanks
davich64

here’s my code:

//Code written by sbeener (suprabeener)
/*
i wrote this code, but you can use and abuse it however you like.
the methods are defined in the order which they occur to make it
easier to understand.
*/
// variables ------------------------------------------
// put the path to your pics here, include the slashes (ie. “pics/”)
// leave it blank if they’re in the same directory
this.pathToPics = “imagenes/cuer/”;
// fill this array with your pics
this.pArray = [“image0.jpg”, “image1.jpg”, “image2.jpg”, “image3.jpg”, “image4.jpg”, “image5.jpg”, “image6.jpg”, “image7.jpg”, “image8.jpg”, “image9.jpg”, “image10.jpg”, “image11.jpg”, “image12.jpg”, “image13.jpg”, “image14.jpg”, “image15.jpg”, “image16.jpg”, “image17.jpg”, “image18.jpg”, “image19.jpg”, “image20.jpg”, “image21.jpg”, “image22.jpg”, “image23.jpg”, “image24.jpg”, “image12.jpg”, “image25.jpg”, “image26.jpg”, “image27.jpg”, “image28.jpg”, “image29.jpg”, “image30.jpg”, “image31.jpg, image32.jpg”, “image33.jpg”, “image34.jpg”, “image35.jpg”, “image36.jpg”, “image37.jpg”, “image38.jpg”, “image39.jpg”, “image40.jpg”, “image41.jpg”, “image42.jpg”, “image43.jpg”, “image44.jpg”, “image45.jpg”, “image46.jpg”, “image47.jpg”, “image48.jpg”, “image49.jpg”, “image50.jpg”, “image51.jpg”, “image52.jpg”, “image53.jpg”, “image54.jpg”, “image55.jpg”, “image56.jpg”, “image57.jpg”];
this.fadeSpeed = 20;
this.pIndex = 0;
// MovieClip methods ----------------------------------
// d=direction; should 1 or -1 but can be any number
//loads an image automatically when you run animation
loadMovie(this.pathToPics+this.pArray[0], _level0.photo);
MovieClip.prototype.changePhoto = function(d) {
// make sure pIndex falls within pArray.length
this.pIndex = (this.pIndex+d)%this.pArray.length;
if (this.pIndex<0) {
this.pIndex += this.pArray.length;
}
this.onEnterFrame = fadeOut;
};
MovieClip.prototype.fadeOut = function() {
if (this.photo._alpha>this.fadeSpeed) {
this.photo._alpha -= this.fadeSpeed;
} else {
this.loadPhoto();
}
};
MovieClip.prototype.loadPhoto = function() {
// specify the movieclip to load images into
var p = _level0.photo;
//------------------------------------------
p._alpha = 0;
p.loadMovie(this.pathToPics+this.pArray[this.pIndex]);
this.onEnterFrame = loadMeter;
};
MovieClip.prototype.loadMeter = function() {
var i, l, t;
l = this.photo.getBytesLoaded();
t = this.photo.getBytesTotal();
if (t>0 && t == l) {
this.onEnterFrame = fadeIn;
} else {
trace(l/t);
}
};
MovieClip.prototype.fadeIn = function() {
if (this.photo._alpha<100-this.fadeSpeed) {
this.photo._alpha += this.fadeSpeed;
} else {
this.photo._alpha = 100;
this.onEnterFrame = null;
}
};
// Actions -----------------------------------------
// these aren’t necessary, just an example implementation
this.onKeyDown = function() {
if (Key.getCode() == Key.LEFT) {
this.changePhoto(-1);
} else if (Key.getCode() == Key.RIGHT) {
this.changePhoto(1);
}
};
Key.addListener(this);