The blue “laserr” won’t take the “enemy” ship as it’s source, what do i do?(won’t fire blue laser, blue laser located at a certain x/y position every time you fire. does not stick to the ship) Do you know how i can get letters as controls, they won’t work
I found out why the game says game over(frame 2) because the hit.Test which i put it in detects the invisible MC of the laser clip which is continually looping over and over. Anyone know how i can get rid of this one?
The answer to that is switching the IF statement. That took care of it for me when I did it. That fixes it so that the Invisible Lazers don’t read the hitTest
You can use if (this._name != “laserr”). That’s from the David Duoll tuorial if I’m not mistaken. It’s a good firing system. For just a two player simple shooter - you can use a much simpler firing system though.
I did say I wouldn’t be helping out that much more but when it comes to gaming stuff, well, sometimes I can’t resist it. See cybergold, you didn’t the fla after all! Ive been a little busy but if you do I have take that homer business out.
Looking for designers/animators? well, i can’t say i am that good in animating with pixels, but flash has simplified cartooning drastically. I could help you out in some fields, but i am severely limited in my concept of motion/moving characters around. Here is a vietnamese man i drew. I am having difficulty, getting boat motions and such though
If you’re serious about gaming, watch the flashkit games forum, read Ed Mack and Friends of Ed tutorials, Mad Sci, Outside of Society and play around with techniques. I’m still learning, but have learnt alot from tutorials from these guys.
Do you still want to keep the characters cartoon like? I will try making some characters with action, which game are you hoping to go with, the robot or kid one? give me some feedback