I have a lattice of points I want each to listen for a hit-test and glow when hit how can i do this? I’m not sure how to get it to work for each individual point…I thought board.graphics would work but I guess not, please bear with me I’m not the best Thanks!
Here is the Code:
var redRect:Rectangle = board.graphics.getBounds(this);
var redClipBmpData = new BitmapData(redRect.width, redRect.height, true, 0);
redClipBmpData.draw(board.graphics);
var blueRect:Rectangle = myPoint.getBounds(this);
var blueClipBmpData = new BitmapData(blueRect.width, blueRect.height, true, 0);
blueClipBmpData.draw(myPoint);
//Part I -- Set up the board
var bWidth:Number = stage.stageWidth;
var bHeight:Number = stage.stageHeight;
var grid:Number = 20; // Size of the grid and number of lattice points in each direction
var dotsWide:Number = Math.ceil(bWidth/grid) - 1;
var dotsHigh:Number = Math.ceil(bHeight/grid) - 1;
var board:Sprite = new Sprite();
//var myPoint:Sprite = new Sprite();
stage.addChild(board);
// Add a bunch of circles to represent lattice points
board.graphics.beginFill(0x000000);
for (var i=1; i<=dotsHigh; i++) {
for (var j=1; j<=dotsWide; j++) {
board.graphics.drawCircle(j*grid,i*grid,3);
}
}
board.graphics.endFill();
addEventListener(Event.ENTER_FRAME, enterFrame);
function enterFrame(e:Event):void
{
if(redClipBmpData.hitTest(new Point(board.graphics.x, board.graphics.y),
255,
blueClipBmpData,
new Point(myPoint.x, myPoint.y),
255
))
{
trace("hit");
board.graphics.filters = [new GlowFilter()];
}
else
{
board.graphics.filters = [];
}
}
// Part II -- Add drag and drop functionality
myPoint.addEventListener(MouseEvent.MOUSE_DOWN, startMove);
function startMove(evt:MouseEvent):void {
stage.addEventListener(MouseEvent.MOUSE_MOVE, pointMove);
}
function pointMove(e:MouseEvent):void {
myPoint.x = goodX(board.mouseX);
myPoint.y = goodY(board.mouseY);
e.updateAfterEvent();
}
stage.addEventListener(MouseEvent.MOUSE_UP, stopAll);
function stopAll(e:MouseEvent):void {
stage.removeEventListener(MouseEvent.MOUSE_MOVE, pointMove);
}
//Part III -- Helper functions to stay within boundary AND snap to grid
function goodX(inX:Number):Number {
if (inX > grid*dotsWide) {
return grid*dotsWide;
}
if (inX < grid) {
return grid;
}
return grid*Math.round(inX/grid);
}
function goodY(inY:Number):Number {
if (inY > grid*dotsHigh) {
return grid*dotsHigh;
}
if (inY < grid) {
return grid;
}
return grid*Math.round(inY/grid);
}