hitTest issue (relative to stage?)

Alright so I don’t really know if this is a AS2.0 or AS3.0 problem

I have an AS3.0 file, and I’m loading an AS2.0 file that contains somet stuff that uses hitTest. My AS2.0 swf works fine stand alone, but when I load it into the AS3.0, the hitTest stops working correctly.

I think, I’ve figured it out to it being the AS3.0 MC holder that holds the AS2.0 swf, is positioned in the center of the screen, such that, the top left edge of the AS2.0, is not at the top left edge of the main AS3.0 swf.

I was wondering if there’s a way to use hitTest such that it doesn’t look to the AS3.0 stage when comparing locations but keep it in the AS2.0 file?

(IF this is a lockroot problem [which I don’t think it is] then how would I fix it, I’ve lockroot-ed, and done traces and I’m pretty sure it’s locking properly)

Another thing to note is that the things in the as2.0 swf that are hitTesting are in the movieclip, as opposed to generated from code, cause I have one generating from code and it works, so I’m assuming that the onstage one, has it’s reference to stage set when it’s loaded and doesn’t reference the main swf

Thanks again for your help and insight

Josh