Hi! could someone tell me how to make the character walk up the hill instead of through it!? I don’t want him to be able to walk through any part of the ground mc, from any direction…
Hope some1 can help!!!:ne:
Here’s my game…
Link: hem.bredband.net/ollij
sorry for duble posting!!!8-]
Didn’t think it worked the first time!
use a while+ hitTest, then you can just modify your ground with the bump… and ANY hill in the ground will work
while(ground.hitTest(char._x, char._y, true)){
char._y--;
}
I can’t get it to work!! :h:
where exactly am I going to put this as?
:ko:
whereever you have th characters current code
It doesn’t work!
What’s wrong?
Can someone tell me what to do!?
Here’s my actionscript:
onClipEvent (load) {
jumping = false;
falling = true;
speed = 0;
jump = 14;
healthX = _root.health._x;
scoreX = _root.score._x;
Xpos = this._x;
Ypos = this._y;
maxmove = 15;
_root.maxshoottime = 100;
}
onClipEvent (enterFrame) {
_x = Xpos-_root._x;
_root.score._x = scoreX-_root._x;
_root.health._x = healthX-_root._x;
if (!_root.ground.hitTest(this._x, this._y, true) && !jumping) {
this._y += 6;
}
if (!_root.shooting) {
_root.timer = 0;
_root.mvsp = _xscale/20;
}
if (_root.dead) {
this.gotoAndStop("dead");
} else {
speed *= .85;
if (dir == "right" && !_root.leftblock.hitTest(this._x+20, this._y, true)) {
_root.health._x += speed;
_root.score._x += speed;
_root.icons._x += speed;
_root.menu._x += speed;
_root.playagain._x += speed;
_root.mainmenu._x += speed;
_root.BG._x += speed;
_root.hell._x += speed;
this._x += speed;
_root._x -= speed;
}
if (speed>0) {
dir = "right";
} else if (speed<0) {
dir = "left";
}
if (dir == "left" && !_root.rightblock.hitTest(this._x-20, this._y, true)) {
_root.health._x += speed;
_root.score._x += speed;
_root.icons._x += speed;
_root.menu._x += speed;
_root.hell._x += speed;
this._x += speed;
_root._x -= speed;
}
if (Key.isDown(Key.LEFT)) {
if (speed>-maxmove) {
speed--;
}
this.gotoAndStop("run");
this._xscale = -100;
} else if (Key.isDown(Key.RIGHT)) {
if (speed<maxmove) {
speed++;
}
this._xscale = 100;
this.gotoAndStop("run");
} else if (Key.isDown(Key.CONTROL)) {
this.gotoAndStop("attack");
attacking = true;
speed = 0;
} else if (Key.isDown(Key.SPACE)) {
if (_root.gotgun == true && !_root.shooting) {
_root.attachMovie("bullet", "bulleter", 1, {_x:_root.char._x, _y:_root.char._y-25});
_root.shooting = true;
with (_root.bulleter) {
onEnterFrame = function () {
if (_root.timer>_root.maxshoottime) {
_root.shooting = false;
unloadMovie(this);
}
_root.timer++;
_x += _root.mvsp;
};
}
attacking = true;
speed = 0;
this.gotoAndStop("shoot");
}
} else if (speed<1 && speed>-1 && !attacking) {
speed = 0;
this.gotoAndStop("idle");
}
if (Key.isDown(Key.UP) && !jumping) {
jumping = true;
}
if (jumping) {
this.gotoAndStop("jump");
this._y -= jump;
jump -= .5;
if (jump<0) {
falling = true;
}
if (jump<-15) {
jump = -15;
}
}
if (falling) {
this.gotoAndStop("fall");
}
if (Key.isDown(Key.DOWN)) {
this.gotoAndStop("duck");
}
if (_root.ground.hitTest(this._x, this._y, true) && falling) {
jump = 12;
jumping = false;
falling = false;
}
}
}
onClipEvent (keyUp) {
if (Key.getCode() == Key.CONTROL) {
attacking = false;
}
}
Joppe
April 25, 2006, 7:58pm
8
Tried the code use it under the onClipEvent(enterFrame){
while(_root.ground.hitTest(_root.char._x, _root.char._y, true)){
_root.char._y--;
}
try that
joppe:
Tried the code use it under the onClipEvent(enterFrame){
ActionScript Code:
[FONT=Courier New][LEFT]</p>
<p>while[COLOR=#000000]([/COLOR][COLOR=#0000ff]_root[/COLOR].[COLOR=#000080]ground[/COLOR].[COLOR=#0000ff]hitTest[/COLOR][COLOR=#000000]([/COLOR][COLOR=#0000ff]_root[/COLOR].[COLOR=#000080]char[/COLOR].[COLOR=#0000ff]_x[/COLOR], [COLOR=#0000ff]_root[/COLOR].[COLOR=#000080]char[/COLOR].[COLOR=#0000ff]_y[/COLOR], [COLOR=#000000]true [/COLOR][COLOR=#000000])[/COLOR][COLOR=#000000])[/COLOR][COLOR=#000000]{[/COLOR]</p>
<p>_root.[COLOR=#000080]char[/COLOR]._y–;</p>
<p>[COLOR=#000000]}[/COLOR]</p>
<p>
[/LEFT]
[/FONT]
try that
Thanks! It finaly works!!!
=) :drool: :asian:
Joppe
April 25, 2006, 8:15pm
10
you got nice graphics for that game by the way :thumb: