HitTesting between two arrays of differing length

Another, yes another problem. I’m just learning so I’m sure I’m making many stupid errors. How do you hitTest 2 separate arrays of different lengths, all entries against one another . Code below for guidance.


package{
    import flash.display.*;
    import flash.events.*;

   public class ArrayCompare{
         public var enemyArray:Array = new Array();
         public var bulletArray:Array = new Array();
       public function  ArrayCompare(){
           
          for(var i:int = 0; i<3; i++){              //this populates enemyArray
              enemyArray.push*;
              //create a child, place on stage stuff etc.
          }
          for(var i:int = 0; i<5; i++){             //this populates bulletArray
             bulletArray.push*;
             /create child, place moving on stage stuff etc.
          }
 addEventListener(Event.ENTER_FRAME, collision);  //stage listener to test collision
       }
      public function collision(){                                 //needs to test entire array, 
          if(bulletArray*.hitTestObject(enemyArray*)){      //against entire array of 
                    trace('hit!!!');                                                //different length
          }
      }
   }
}