I have a platform game where a character jumps in the air and lands on the ground.
Now my issue is that I cant use the HitTestObject function below.
I need to test a situation where where the object will move first and test to see whether an image collsiion occurs. I cant test when the image has actually collided or else the character will bounce on the ground. I can get this to work with HItTestPoint .
Is there a way to specify HitTestOBjects coordinates?