I have a 3d projectile game I’m working on. I want to check if the projectile moving down the z axis hits wall on two sides. The walls are set up like this:
leftWall = new wall();
leftWall.x = 10;
leftWall.y = 360;
leftWall.z = 230;
leftWall.rotationY = -95;
any ideas on how to do collision detection in this 3d space?