right now, my code looks like this:
onClipEvent(load){
speedy = 1.1;
gravity = 9.82;
speedx = 40;
}
onClipEvent(enterFrame){
if(Key.isDown(Key.SPACE)){
speedx *= 1.2;
}
time = getTimer();
time /= 100;
speedy = gravity * time;
this._x += speedx/5;
this._y += speedy/5;
}
What I want is that the flash should wait until I’ve finished pressing space, and the longer I hold in space, the bigger the variable speedx is. I can hold it in right now, but the ball will fall before I’ve released space. I’m really new to this so please be nice
EDIT: the flash is a ball that “throws”, and the code is on the ball, which is a movie clip.