in the transition movieclip:
add in some extra frames to do the calculations and another layer to hold the percentage bar.
the new frames should go in the middle of all the motion tweens, and after the frame on the actions layer that loads the movie in the content movie clip.
that’s a pretty complicated way of doing it.
make a rectangle, convert it to a MovieClip and give it an instance name of something like loaderBar, which is what i will use.
This goes in the frame after the frame which loads the content into the _root.content movieclip.
also, i should point out, the loaderBar should be on a seperate layer from the actionscript because it must last over the 2 frames of the actions, and must not be seperated into keyframes.
I thought I was nearly there with this and was feeling very happy with myself but, after combining the two tutorials into one, I find that not only do the external swf’s not load, but the ‘transition’ MC doesn’t play either!
Is this a targeting issue and the fact that I’ve added a new scene with frames? Does the _root mean the main timeline, and would that be part of the problem?
I’m a bit of a lightweight when it comes to AS and need to be told in a similar way to speaking to a very young child!
lol. yes, _root is the main timeline. everything is on this timeline, in some way or another. eg:
_root -> movie1
_root -> movie1 -> movie2 -> movie3
you see?
As to answer your question - “would that be part of the problem?” - who knows? how exactly are you using as in your scripts?
a bit more information would be useful :).
if you get stuck, there’s already an example there with the completed preloader bar + transition. you can use it as an example of how to do it.
Thanks for the reply cyberathlete. I have attached the .fla file I’m having problems with. I have excluded the external .swf’s due to the maximum file size allowed to attach. I fully understand if you are unable to have a look at this, but would be very grateful if you could cast an experienced eye over it and have a quick shuffties to see if there is an obvious problem.