Ahh… I have created a time gauge type battle system before… But it’s for my local companies rpg game that we are developing and it’s rather unique to the game… Or else I’d show you that exact copy…
Basically… You are going to have to set up some kind of speed.skill or something along the lines of that for each character you have… Then you have to make timers for each of those characters… How you wnat to do those timers is up to you… But in the end you want your character to be able to do an action then…
Now… You can do the fighting system so may different ways it’s not even funny… I know for ours… Each character is a .swf… And in the .swf it has segmented frames to have animations like walking and stuff that a simple charZach.gotoAndPlay(“magic1”); will go and play that then… And then in that frae… It can include somehting like… charZach.attackMonster(); And then everything can be handled in that sort of way.
It’s actually quite difficult at times… But when you sit down… Do some diagrams… And segment it up… it’s really not that bad