What’s up everyone? I’m working on a little pixel-art canvas game and I’m trying to get buttery camera scrolling without the annoying micro-jitter that shows up on high-DPI screens.
I can snap positions to integers to keep pixels crisp, but then movement feels “steppy” and collision/physics drift when delta-time fluctuates; if I keep subpixels, the sprites blur or shimmer when the camera pans and tiles line up inconsistently frame to frame. What’s your go-to approach for stable scrolling that stays crisp and still feels smooth?
MechaPrime