What’s up everyone? I’m working on a little canvas-based pixel art game and I’m trying to get smooth camera panning without making the sprites look like they’re swimming. If I snap everything to integers it’s crisp but the camera feels jittery, and if I allow subpixel positions it looks smooth but the pixels blur or shimmer on movement.
What’s your go-to boundary between “world units” and “screen pixels” so you get both smooth motion and crisp rendering without a bunch of special-case hacks?
Quelly ![]()