ok… easy solution so far… but I want to try to teach you to fish instead of just giving it to you (which I’ll do as well in a minute)
for now. Take this code and paste it exactly as is into the a/s window. First Frame of the main timeline, all the way at the bottem.
/*                         Xcoords   Ycoords
coords are set up like so    ( x   /   y )
  Xcoords[11]              Xcoords[10]
   (-3/-5)                   (3/-5)
	  @                        @
	      Xcoords[8]       Xcoords[9]
	       (-1/-3)           (3/-3)
	          @                @
		 Xcoords[7]    Xcoords[6]
	       (-1/-1)       (2/-1)
	          @            @
          Xcoords[4]   Xcoords[5]
           (-1/1)        (2/1)
              @            @
          Xcoords[3]       Xcoords[2]
            (-1/3)           (3/3)
	          @                @
  Xcoords[0]               Xcoords[1]
	(-3/5)                   (3/5)
	  @                        @
I use Xcoords array here but it doesn't matter. 
the Xcoord corespond to the Ycoords array
*/
ok… next thing you need to do is go to the second frame and look for this
for (t=0;t<12;t++)
	{
		x = Xcoords[t]*R0;
		y = Ycoords[t]*R0;
		z = 0;
		lx=x;
		ly=y*gcos-z*gsin;
		lz=y*gsin+z*gcos;
		tx=lx*fcos-lz*fsin;
		ty=ly;
		tz=((lx*fsin+lz*fcos)/Zweaken)+Zoffset;
		if(t!=0)
			lineTo((tx/tz)+Xoffset,(ty/tz)+Yoffset);
		else
			moveTo((tx/tz)+Xoffset,(ty/tz)+Yoffset);
	}
now where you see that… I want you to change a value.
the “for” statement above, should read
for (t=0;t<XCoords.length;t++)
so it should look like this
for (t=0;t<XCoords.length;t++)
	{
		x = Xcoords[t]*R0;
		y = Ycoords[t]*R0;
		z = 0;
		lx=x;
		ly=y*gcos-z*gsin;
		lz=y*gsin+z*gcos;
		tx=lx*fcos-lz*fsin;
		ty=ly;
		tz=((lx*fsin+lz*fcos)/Zweaken)+Zoffset;
		if(t!=0)
			lineTo((tx/tz)+Xoffset,(ty/tz)+Yoffset);
		else
			moveTo((tx/tz)+Xoffset,(ty/tz)+Yoffset);
	}
that will let you alter the number of points in the construct of lines. The first bit of code above shows how the coordinates of the x and y are set up. Using that you should be able to develope any other construct pretty easily.
This is the array code for an L shape
Xcoords = new Array(-3,3,3,-1,-1,-3);
Ycoords = new Array( 5,5,3, 3,-5,-5);
And attached I’ve included my altered FLA file.