How to change the speed in the snow tut [renamed]

Which part of this code do I change to make the speed of the ‘snowflakes’ faster? (from falling snow 0.3 tut):

init = function () { width = 800;height = 500;max_snowsize = 5;snowflakes = 350;for (i=0; i<snowflakes; i++) {t = attachMovie(“snow”, “snow”+i, i);t._alpha = 20+Math.random()60;t._x = -(width/2)+Math.random()(1.5width);t._y = -(height/2)+Math.random()(1.5height);t._xscale = t._yscale=50+Math.random()(max_snowsize10);t.k = 1+Math.random()2;t.wind = -1.5+Math.random()(1.43);t.onEnterFrame = mover;}};
mover = function () { this._y += this.k;this._x += this.fall;if (this._y>height+20) {this._y = -20;}if (this._x>width+20) {this._x = -(width/2)+Math.random()(1.5width);this._y = -20;} else if (this._x<-20) {this._x = -(width/2)+Math.random()(1.5width);this._y = -20;}};
init();

k = 1+Math.random()*2;

Change the 2.

here’s how I have made one before:


mover = function () {
	this._y += this.k, this._x += (Stage.width/2-_xmouse)/(snowResistance*10);
	this._y>Stage.height+20 || (this._x>Stage.width+20 && (Stage.width/2-_xmouse)/(snowResistance*10)>0) || (this._x<-20 && (Stage.width/2-_xmouse)/(snowResistance*10)<0) ? refresh(this) : null;
};
init=function () {
	snowResistance=4, fallSpeed=4, max_snowsize=3, snowflakes=350;
	for (i=0; i<snowflakes; i++) {
		snow.duplicateMovieClip("snow"+i, i, {_alpha:20+Math.random()*60, _x:-(Stage.width/2)+Math.random()*(1.5*Stage.width), _y:-(Stage.height/2)+Math.random()*(1.5*Stage.height), k:1+Math.random()*fallSpeed, onEnterFrame:mover});
		_root["snow"+i]._xscale = _root["snow"+i]._yscale=50+Math.random()*(max_snowsize*20);
	}
}, init();
function refresh(which) {
	which._x=Math.random()*Stage.width+((Stage.width/2-_xmouse)/(snowResistance*10)>0 ? -random(250) : random(250)), which._y=(which._x<Stage.width && which._x>0) ? -20 : Math.random()*Stage.height;
}

with one mc(5x5px), instance name snow.