How to combine this code into my main as?

I’m bit unsure how to move some code into my main code. Whether should I use another public, or private, or I just put it in the current public?

Help me pls~:beam:

This is the code I wanted to put in

      ActionScript Code:
     [LEFT]var imageLoader:Loader;
var xml:XML;
var xmlList:XMLList;
var xmlLoader:URLLoader = new URLLoader();
xmlLoader.load(new URLRequest("gallery/images.xml"));

xmlLoader.addEventListener(Event.COMPLETE, xmlLoaded);

function xmlLoaded(event:Event):void
{
    xml = XML(event.target.data);
    xmlList = xml.children();
    for(var i:int = 0; i < xmlList.length(); i++)
    {
        imageLoader = new Loader();
        imageLoader.load(new URLRequest(xmlList*.attribute("thumb")));
        imageLoader.x = 25;
        imageLoader.y = i * 150 + 25;
        addChild(imageLoader);
        
    }
                                        
}
[/LEFT]

And here my is main code.
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package {

    import flash.display.Sprite;

    import org.papervision3d.view.*;
    import org.papervision3d.scenes.*;
    import org.papervision3d.render.*;
    import org.papervision3d.cameras.*;
    import org.papervision3d.materials.*;
    import org.papervision3d.materials.utils.MaterialsList;
    import org.papervision3d.objects.primitives.*;



    public class pv3d extends Sprite {

        private var viewport:Viewport3D;
        private var scene:Scene3D;
        private var camera:Camera3D;
        private var renderer:BasicRenderEngine;

        //----------------------------------------------------------------------------------------

        private var cube:Cube;
        private var p:Plane;

        //----------------------------------------------------------------------------------------



        //----------------------------------------------------------------------------------------


        public function pv3d():void {

            //viewport = new BasicRenderEngine(width, height, scaleToStage, interactive);
            viewport=new Viewport3D(800,600,true,true);
            addChild(viewport);

            //instantiates a Scene3D instance
            scene=new Scene3D  ;

            //instantiates a Camera3D instance
            var camera=new Camera3D;
            camera.zoom=10;
            camera.y = -2000;

            //renderer draws the scene to the stage
            renderer=new BasicRenderEngine  ;

            //----------------------------------------------------------------------------------------

            var base:MovieAssetMaterial=new MovieAssetMaterial("platform");
            base.oneSide=false;
            base.smooth=true;

            //----------------------------------------------------------------------------------------

            //primitive = new Plane(material applied to object, width, height, wSegments, hSegments);
            p=new Plane(base,1000,750,3,3);
            p.x = 0;
            p.y = 0;
            p.z = 0;
            scene.addChild(p);

            //----------------------------------------------------------------------------------------

          i tried to place it here but failed. We can not have functions under public?
            //----------------------------------------------------------------------------------------

            var materials:MaterialsList = new MaterialsList(
            {
            front: new MovieAssetMaterial( "surFront", false, true ),
            back: new MovieAssetMaterial( "surBack", false, true ),
            right: new MovieAssetMaterial( "surRight", false, true ),
            left: new MovieAssetMaterial( "surLeft", false, true ),
            top: new MovieAssetMaterial( "surTop", false, true ),
            bottom: new MovieAssetMaterial( "surBottom" , false, true)
            } );

            var surfaceArray:Array = ["front","back","right","left","top","bottom"];

            //load into surfaceArrat[0]
            for (var i:Number=0; i<20; i++) {
                for (var j:Number = 0; j<surfaceArray.length; j++) {
                    cube = new Cube( materials, 40, 5, 42, 10, 10, 10 );
                    cube.name = "cube" + i;// set instance name
                    trace(cube);
                    cube.x=Math.random() * 980 - 480;
                    cube.y=Math.random() * 730 - 350;
                    cube.z = -70;
                    cube.rotationZ=Math.random() * 360;
                    p.addChild( cube );
                }
            }

            //----------------------------------------------------------------------------------------

            renderer.renderScene(scene,camera,viewport);
        }
    }
}

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