How to disable Autoplay Playlist?

[COLOR=#000000][FONT=verdana]Hello,[/FONT][/COLOR]

[COLOR=#000000][FONT=verdana]Do I seek in the code the function to disable auto play the playlist files to mp3 player, if you could tell me the line? thank you[/FONT][/COLOR]

[COLOR=#000000][FONT=verdana]excuse me for my English!

[/FONT][/COLOR]// Create Sound Objectvar mp3_player:Sound = new Sound(this);
// Set Starting Volume  
var player_volume:Number = 75;
// Shuffle playlist mode on /off 
var shuffle = false;
// Create Playlist Array
var play_list:Array = [];
// Song position
var current_position:Number = 0;
// Starting Playing Song Number
var current_song_number:Number = 0;
// Starting Show Playlist on / off
var play_list_open:Boolean = false;
// Now playing or Stop Boolean Value
var playing_status:Boolean = false;
var drag_start:Boolean = false;
var move_stop:Boolean = false;
// Create mask for play list 
play_list_mc.setMask(mask_mc);
play_list_mc._y = play_list_mc._y-play_list_mc._height;
// Player Mute on / off 
var mute:Boolean = false;
// if shuffle mode on, goto shuffle button "on"
var goto_shuffle:String = shuffle ? "shuffle_on" : "shuffle_off";
shuffle_mc.gotoAndStop(goto_shuffle);
// Create playlist XML 
var play_list_xml:XML = new XML();
play_list_xml.ignoreWhite = true;
play_list_xml.onLoad = function(load_status:Boolean):Void  {
	var nodes:Array = this.firstChild.childNodes;
	play_list_length = nodes.length;
	for (var i = 0; i<nodes.length; i++) {
		// add all song information to playlist array 
		play_list.push({url:nodes*.attributes.url, artist:nodes*.attributes.artist, track:nodes*.attributes.track});
	}
	// goto duplicate songname on playlist function
	create_play_list();
	if (shuffle) {
		// if shuffle mode on, goto select random song number function  
		shuffle_playlist(current_song_number);
	} else {
		// if shuffle mode off, goto and play ordinary song
		play_song(current_song_number);
	}
};
// load xml file 
play_list_xml.load("xml/songs.xml");
// Define duplicate song information's text field in playlist function  
create_play_list = function () {
	var song_name = this.play_list_mc.scroller_mc.mc.song_name_mc.text_mc;
	// add first text field song name info 
	song_name.name_txt.text = play_list[0].track+" - "+play_list[0].artist;
	// first song number
	song_name.number_txt.text = "01.";
	// define song id 
	this.play_list_mc.scroller_mc.mc.song_name_mc.color_bar_mc.id = 0;
	
	for (i=2; i<play_list_length+1; i++) {
		//  duplicate song name text field 
		var song_name = this.play_list_mc.scroller_mc.mc.song_name_mc.duplicateMovieClip("song_name"+i, i);
		// Define song number id
		song_name.color_bar_mc.id = i-1;
		// song name y position
		song_name._y = this.play_list_mc.scroller_mc.mc.song_name_mc._y+this.play_list_mc.scroller_mc.mc.song_name_mc._height*(i-1);
		// add song information to dynamic text field
		song_name.text_mc.name_txt.text = play_list[i-1].track+" - "+play_list[i-1].artist;
		// add song number 
		if (i<10) {
			song_name.text_mc.number_txt.text = "0"+String(i)+".";
		} else {
			song_name.text_mc.number_txt.text = String(i)+".";
		}
	}
	// open and show playlist
	if (play_list_open) {
		var distance_y = 155;
		show_playlist_mc.gotoAndStop("close");
		// playlist move down or up function 
		content_move(play_list_mc, distance_y, 0.3);
	}
};
// Define Play Song Function. This function is for load and play specific song number  
play_song = function (song_number) {
	// stop old song
	mp3_player.stop();
	// set to start position 
	mp3_player.start(0, 1);
	// start load song via streaming 
	mp3_player.loadSound(play_list[song_number].url, true);
	// set song volume
	set_volume(player_volume);
	// goto play / pause button to pause mode
	play_pause_mc.gotoAndStop("pause");
	// set status to now playing 
	playing_status = true;
	// show song name info text  
	display_song_name_mc.title_txt.text = play_list[song_number].track+" - "+play_list[song_number].artist;
	// create time loop for display time
	timer = setInterval(display_time, 1000);
};
// if play/pause button over, call this function
play_pause_mc.onRollOver = function() {
	if (playing_status) {
		play_pause_mc.gotoAndStop("pause_over");
	} else {
		play_pause_mc.gotoAndStop("play_over");
	}
};
// if play/pause button Rollover, call this function
play_pause_mc.onRollOut = function() {
	if (playing_status) {
		play_pause_mc.gotoAndStop("pause");
	} else {
		play_pause_mc.gotoAndStop("play");
	}
};
// if play/pause button pressed, call this function
play_pause_mc.onRelease = function() {
	// controll playing status
	if (playing_status) {
		// if status is playing, goto sound equalizer animation pause section.
		sound_animation_mc.gotoAndPlay("pause");
		// save current song position 
		current_position = mp3_player.position;
		// stop song 
		mp3_player.stop();
		// set current song status "stop"
		playing_status = false;
		// goto play/pause button "play" 
		play_pause_mc.gotoAndStop("play_over");
	} else {
		// if current status is pause, goto sound equalizer animation "play" section.
		sound_animation_mc.gotoAndPlay("play");
		// continue play from paused position  
		mp3_player.start(current_position/1000, 1);
		// set status to now playing 
		playing_status = true;
		// goto play/pause button to "pause" 
		play_pause_mc.gotoAndStop("pause_over");
	}
};
// if "play next song" button over, call this function
next_mc.onRollOver = function() {
	next_mc.gotoAndStop("next_over");
};
// if "play next song" button rollout, call this function
next_mc.onRollOut = function() {
	next_mc.gotoAndStop("next");
};
// if "play next song" button pressed, call this function
next_mc.onRelease = function() {
	sound_animation_mc.gotoAndPlay("play");
	// call play next song function 
	play_next();
};
// show current song time and total song time 
display_time = function () {
	// get current song time (millisecond)  
	var current_time:Number = mp3_player.position/1000;
	// get total song time (millisecond)
	var total_time:Number = ((mp3_player.duration/((mp3_player.getBytesLoaded()/mp3_player.getBytesTotal())*100))*100)/1000;
	// convert millisecond to second and add zero for display
	if (current_time<total_time) {
		var current_time_minute:Number = add_zero(Math.floor(current_time/60));
		var current_time_second:Number = add_zero(Math.floor(current_time%60));
		var duration_minute:Number = add_zero(Math.floor(total_time/60));
		var duration_second:Number = add_zero(Math.floor(total_time%60));
		// show playing time and total time 
		time_txt.text = current_time_minute+":"+current_time_second+" / "+duration_minute+":"+duration_second;
	}
	// if song position arrive to end of song 
	if (Math.floor(current_time) == Math.floor(total_time)) {
		if (current_time<>"0") {
			// if shuffle mode on 
			if (shuffle) {
				// play random song 
				shuffle_playlist(current_song_number);
			} else {
				// play ordinary song 
				play_next();
			}
			clearInterval(timer);
		}
	}
};
// add zero to time function 
add_zero = function (num:Number):String {
	return String(num).length == 1 ? "0"+num : num;
};
// Define play next song function 
play_next = function () {
	// check end of playlist 
	if (current_song_number<play_list.length-1) {
		// next song number 
		current_song_number++;
	} else {
		// set song number to first song
		current_song_number = 0;
	}
	// call play song function 
	play_song(current_song_number);
};
// Define random song number function 
shuffle_playlist = function (old_song_number) {
	var new_song_number:Number = Math.floor(Math.random()*play_list.length);
	// check old song number diffrent from new song number  
	while (new_song_number == old_song_number) {
		new_song_number = Math.floor(Math.random()*play_list.length);
	}
	current_song_number = new_song_number;
	// call play song function 
	play_song(new_song_number);
};
// calculate loader bar percent function
loader_status = function () {
	// get loaded info
	var amountLoaded:Number = mp3_player.getBytesLoaded()/mp3_player.getBytesTotal();
	// set loader bar width 
	loader.loadbar._width = Math.floor(amountLoaded*100);
	// get total song length.
	trueDuration = Math.ceil((mp3_player.duration/((mp3_player.getBytesLoaded()/mp3_player.getBytesTotal())*100))*100);
	if (drag_start == false) {
		// set position loader bar scrub
		loader.scrub._x = (mp3_player.position/trueDuration)*100;
	}
};
// create empty movie clip for loader bar scrub
this.createEmptyMovieClip("vFrame", this.getNextHighestDepth());
vFrame.onEnterFrame = loader_status;
// when press to scrub, start drag
loader.scrub.onPress = function() {
	drag_start = true;
	this.startDrag(false, 0, this._y, 100, this._y);
};
// when release scrub, stop dragging and calculate new song position
loader.scrub.onRelease = loader.scrub.onReleaseOutside=function () {
	loader.scrub.gotoAndStop(1);
	drag_start = false;
	mp3_player.stop();
	// get totoal time
	trueDuration = Math.ceil((mp3_player.duration/((mp3_player.getBytesLoaded()/mp3_player.getBytesTotal())*100))*100);
	// calculate new song position
	current_position = Math.floor(((loader.scrub._x/100)*trueDuration)/1000);
	// start song from new position
	mp3_player.start(current_position, 1);
	this.stopDrag();
};
loader.scrub.onRollOver = function() {
	loader.scrub.gotoAndStop(2);
};
loader.scrub.onRollOut = function() {
	loader.scrub.gotoAndStop(1);
};
// when over the show playlist button 
show_playlist_mc.onRollOver = function() {
	if (play_list_open == false) {
		show_playlist_mc.gotoAndStop("open_over");
	} else {
		show_playlist_mc.gotoAndStop("close_over");
	}
};
// when rollout the show playlist button 
show_playlist_mc.onRollOut = function() {
	if (play_list_open == false) {
		show_playlist_mc.gotoAndStop("open");
	} else {
		show_playlist_mc.gotoAndStop("close");
	}
};
// when pressed the show playlist button 
show_playlist_mc.onRelease = function() {
	if (move_stop == false) {
		if (play_list_open == false) {
			// playlist movie clip move distance (goto down) 
			var distance_y = 155;
			show_playlist_mc.gotoAndStop("close_over");
		} else {
			// playlist movie clip move distance (goto up) 
			var distance_y = -155;
			show_playlist_mc.gotoAndStop("open_over");
		}
		// set reverse boolean value  
		play_list_open = !play_list_open;
		// call playlist move function..(0.3 = move speed)  
		content_move(play_list_mc, distance_y, 0.3);
	}
};
// Define Playlist Box (content) main scroller function. (target MC, scroll distance, scroll speed) 
function content_move(target:MovieClip, scroll_distance_y:Number, speed:Number) {
	move_stop = true;
	current_y = target._y;
	target.onEnterFrame = function() {
		if (scroll_distance_y<0) {
			current_scroll_distance = Math.floor(((scroll_distance_y+current_y)-target._y)*speed);
		} else {
			current_scroll_distance = Math.ceil(((scroll_distance_y+current_y)-target._y)*speed);
		}
		if (target._y == scroll_distance_y+current_y) {
			move_stop = false;
			delete target.onEnterFrame;
		}
		target._y += current_scroll_distance;
	};
}
// when pressed the mute button 
mute_mc.onRelease = function() {
	if (mute == false) {
		old_volume = player_volume;
		player_volume = 0;
		set_volume(player_volume);
		mute = true;
		mute_mc.gotoAndStop("mute_on_over");
	} else {
		player_volume = old_volume;
		set_volume(player_volume);
		mute = false;
		mute_mc.gotoAndStop("mute_off_over");
	}
};
mute_mc.onRollOver = function() {
	if (mute == false) {
		mute_mc.gotoAndStop("mute_off_over");
	} else {
		mute_mc.gotoAndStop("mute_on_over");
	}
};
mute_mc.onRollOut = function() {
	if (mute == false) {
		mute_mc.gotoAndStop("mute_off");
	} else {
		mute_mc.gotoAndStop("mute_on");
	}
};
set_volume = function (player_volume) {
	mp3_player.setVolume(player_volume);
	volume_control_mc.volume_bar_mc._width = volume_control_mc.slider_mc._x=(player_volume/100)*100;
};
shuffle_mc.onRollOver = function() {
	var goto_shuffle:String = shuffle ? "shuffle_on_over" : "shuffle_off_over";
	shuffle_mc.gotoAndStop(goto_shuffle);
};
shuffle_mc.onRollOut = function() {
	var goto_shuffle:String = shuffle ? "shuffle_on" : "shuffle_off";
	shuffle_mc.gotoAndStop(goto_shuffle);
};
shuffle_mc.onRelease = function() {
	shuffle = !shuffle;
	var goto_shuffle:String = shuffle ? "shuffle_on" : "shuffle_off";
	shuffle_mc.gotoAndStop(goto_shuffle);
};


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