How to load dynamic text in easing scroller

[FONT=Times New Roman][SIZE=3]hey guys, i downloaded one of the easing scrolls from the kirupa forum and i need some help on how to load dynamic text into the scrollbar. can anyone give me some ideas on how the script would be modified. i tried to modify the xml with the scroll but by screen turns black and the text/scrollbar don’t work. appreaciate any help. i attached the file here what i downloaded. [/SIZE][/FONT]


//THIS IS IN THE ROLAGEM AS FILE
 
import mx.utils.Delegate;
class Rolagem {
// VARIABLES
// ---
// MCs to be used
private var btnUp:MovieClip;
private var btnDown:MovieClip;
private var dragger:MovieClip;
private var scrollbg:MovieClip;
private var contentMain:MovieClip;
private var contentMask:MovieClip;
// Settings variables
private var moveSpeed:Number = 1;
private var easingSpeed:Number = 7;
private var scrollWheelSpeed:Number = 20;
// General use variables
private var mouseListener:Object;
private var left:Number;
private var top:Number;
private var right:Number;
private var bottom:Number;
private var scrollable:Number;
private var initContentPos:Number;
private var scrollHeight:Number;
private var easing:Number;
// CONSTRUCTOR
// ---
public function Rolagem(easing:Number, btnUp:MovieClip, btnDown:MovieClip, dragger:MovieClip, scrollbg:MovieClip, contentMain:MovieClip, contentMask:MovieClip) {
this.btnUp = btnUp;
this.btnDown = btnDown;
this.dragger = dragger;
this.scrollbg = scrollbg;
this.contentMain = contentMain;
this.contentMask = contentMask;
this.easing = easing;
this.scrollHeight = this.scrollbg._height;
// how much of the movie can be scrolled
this.scrollable = this.contentMain._height - this.contentMask._height;
this.initContentPos = this.contentMain._y;
// the drag positions that are possible for the dragger
this.left = this.scrollbg._x;
this.top = this.scrollbg._y;
this.right = this.scrollbg._x;
this.bottom = this.scrollbg._height - this.dragger._height + this.scrollbg._y;
this.contentMain.setMask(this.contentMask);
// before we do anything make sure the content is even scrollable, if it isn't hide everything and return
if (this.scrollable < 0) {
this.dragger._visible = false;
this.btnUp.enabled = false;
this.btnUp._alpha = 50;
this.btnDown._alpha = 50;
this.scrollbg._alpha = 50;
this.btnDown.enabled = false;
return;
}
this.scrollbg.useHandCursor = this.dragger.useHandCursor = false;
this.scrollbg.onPress = Delegate.create(this, scrollPress);
this.dragger.onPress = Delegate.create(this, dragPress);
this.dragger.onMouseUp = Delegate.create(this, dragMouseUp);
this.btnUp.onPress = Delegate.create(this, btnUpPress);
this.btnUp.onDragOut =
this.btnUp.onRelease = Delegate.create(this, btnUpDeleteEnterFrame); //Delegate.create(this, btnUpDragOut);
this.btnDown.onPress = Delegate.create(this, btnDownPress);
this.btnDown.onDragOut =
this.btnDown.onRelease = Delegate.create(this, btnDownDeleteEnterFrame); //Delegate.create(this, btnDownDragOut);
this.contentMain.onEnterFrame = Delegate.create(this, contentEnterFrame);
// Registering the listener
this.mouseListener = new Object();
Mouse.addListener(this.mouseListener);
this.mouseListener.onMouseWheel = Delegate.create(this, mouseWheel);
updateContentPos();
}
// onEnterFrame of the content
private function contentEnterFrame():Void {
if (!this.easing || this.easing == undefined) {
this.contentMain._y = this.contentMain.newY;
} else {
this.contentMain._y += Math.round((this.contentMain.newY - this.contentMain._y) / this.easingSpeed);
}
}
// Updates the contents position
private function updateContentPos():Void {
var percent_scrolled:Number = (this.dragger._y - this.top) / (this.scrollHeight - this.dragger._height);
// instead of setting the _y property directly, we simple set newY
// that way we can adjust how we handle the new Y coordinate we'd like to move to
this.contentMain.newY = Math.round(this.initContentPos - (percent_scrolled * this.scrollable));
}
// Dragger actions
private function dragPress():Void {
startDrag(this.dragger, false, this.left, this.top, this.right, this.bottom);
this.dragger.onMouseMove = Delegate.create(this, dragMouseMove);
}
private function dragMouseMove():Void {
updateContentPos();
updateAfterEvent();
}
private function dragMouseUp():Void {
this.dragger.stopDrag();
delete this.dragger.onMouseMove;
}
// Background of the Dragger actions
private function scrollPress():Void {
if (this.scrollbg._parent._ymouse > this.scrollbg._y + this.scrollbg._height - this.dragger._height) {
this.dragger._y = this.scrollbg._parent._ymouse;
this.dragger._y = this.scrollbg._y + this.scrollbg._height - this.dragger._height;
} else {
this.dragger._y = this.scrollbg._parent._ymouse;
}
updateContentPos();
}
// Up Arrow actions
private function btnUpPress():Void {
this.btnUp.onEnterFrame = Delegate.create(this, btnUpEnterFrame);
}
private function btnUpEnterFrame():Void {
this.dragger._y = Math.max(this.top, this.dragger._y - this.moveSpeed);
updateContentPos();
}
private function btnUpDeleteEnterFrame():Void {
delete this.btnUp.onEnterFrame;
}
// Down Arrow actions
private function btnDownPress():Void {
this.btnDown.onEnterFrame = Delegate.create(this, btnDownEnterFrame);
}
private function btnDownEnterFrame():Void {
this.dragger._y = Math.min(this.bottom, this.dragger._y + this.moveSpeed);
updateContentPos();
}
private function btnDownDeleteEnterFrame():Void {
delete this.btnDown.onEnterFrame;
}
// Mouse Wheel
private function mouseWheel(delta:Number):Void {
var d:Number;
if (delta > 1)
delta = 1;
if (delta < -1)
delta = -1;
d = -delta * this.scrollWheelSpeed;
trace(d);
if (d > 0)
this.dragger._y = Math.min(this.bottom, this.dragger._y + d);
if (d < 0)
this.dragger._y = Math.max(this.top, this.dragger._y + d);
updateContentPos();
}
}


//THIS IS IN THE FLA FILE
var rolagem:Rolagem = new Rolagem(10, mc_sobe, mc_desce, mc_rolagem, bg_rolagem, mc_conteudo, mc_mascara);