How to retrieve global rotation?

Hey guys,

I did a search but to no avail. What I’m trying to achieve is to get the global rotation of a nested movie clip instance. Much like localToGlobal, except for rotation, not x,y.

The only solution I can think of currently is to add all the parent rotations together with the current rotation.

So something like,

obj = this;
while (obj.parent != null)
{
    totalRotation += obj.rotation;
    obj = obj.parent;
}

But I’m not much a fan of this as it is rather cumbersome. I am hoping there is some simple localToGlobal type function for rotation.

Does anyone know of any or a better solution than above?

Your help would be greatly appreciated :hugegrin: