How to retrive value out of a function?

i want the value of “newAngle” to be accessible outside of this function.

I am doing something dumb i’m sure…

function aim(e:MouseEvent):void
{
    adj = mouseX - gun_mc.x;
    opp = mouseY - gun_mc.y;
    angle = Math.atan2(opp, adj)/(Math.PI/180);
    newAngle = angle + 90;
    
    if (newAngle < -70)
    {
        newAngle = -70
    }
    if (newAngle > 70)
    {
        newAngle = 70
    }
    
    
    
    if (angle <= -20 &&  angle >= -160)
    {
    gun_mc.rotation = angle + 90;
    }
    if (angle < -20)
    {
        angle = -20
    }
    if (angle > -160)
    {
        angle = -160
    }
    
    
}

trace(newAngle);