I’m trying to save an image to the application directory by opening a file stream and write the bytes from a bitmap data. I added some events listeners for testing the file stream process but I don’t receive any response event. Can you take a look over my code and tell me where might be the problem.
var bd:BitmapData = new BitmapData(CANVAS_WIDTH, CANVAS_HEIGHT);
bd.draw(currentDrawing);
[LEFT] var jpgEncoder:JPGEncoder = new JPGEncoder(100);
var ba:ByteArray = jpgEncoder.encode(bd);
var newImage:File = File.applicationDirectory.resolvePath("images/test.jpg");
var fileStream:FileStream = new FileStream();
fileStream.open(newImage, FileMode.UPDATE);
fileStream.writeBytes(ba);
fileStream.addEventListener(Event.CLOSE, fileClosed);
fileStream.addEventListener(Event.COMPLETE, fileComplete);
fileStream.addEventListener(IOErrorEvent.IO_ERROR, fileError);
fileStream.close();
function fileClosed(event:Event):void {
outputText.text = "close";
}
function fileComplete(event:Event):void {
outputText.text = "complete";
}
function fileError(event:IOErrorEvent):void {
outputText.text = "error";
} [/LEFT]