All I am trying to do is load an image. Here is my code:
var loader:Loader = new Loader();
function loadPhoto(id){
trace('called');
function loadComplete(e) {
trace('Complete');
}
loader.addEventListener(Event.COMPLETE, loadComplete);
loader.load(new URLRequest("code.png"));
}
It prints ‘called’ but never ‘Complete’ and it doesn’t throw any errors or warnings. I cut out a half page of code to narrow down my problem, and switched to a local png file, but it isn’t doing anything – not sure what else to try…
Am I missing something simple?