I know there's a quick answer to

my code. When you press space it’s suppose to attach the bullet MC and make it move in the direction its facing. I’ve beed playing with this code for a half hour now, so i think it’s tie to ask. Again I know there’s a quick solution.

Here it is:

onClipEvent (load) {
this.shooting = false;
}
onClipEvent (enterFrame) {
if (this.shooting == true) {
for (counter=0; counter<10; counter++) {
attachMovie("bullet", "bullet"+counter, 0);
_root["bullet"+counter]._x = _root.main._x;
_root["bullet"+counter]._y = _root.main._y;
_root["bullet"+counter]._rotation = _root.main._rotation;
var speed = 40;
if (_root["bullet"+counter]._rotation<0) {
_root["bullet"+counter].xmove = ((speed)*Math.sin(Math.PI/180*(360+_root["bullet"+counter]._rotation)));
_root["bullet"+counter].ymove = ((-speed)*Math.cos(Math.PI/180*(360+_root["bullet"+counter]._rotation)));
} else {
_root["bullet"+counter].xmove = ((speed)*Math.sin(Math.PI/180*(_root["bullet"+counter]._rotation)));
_root["bullet"+counter].ymove = ((-speed)*Math.cos(Math.PI/180*(_root["bullet"+counter]._rotation)));
}
_root["bullet"+counter].onEnterFrame = function() {
_root["bullet"+counter]._x -= _root["bullet"+counter].xmove;
_root["bullet"+counter]._y -= _root["bullet"+counter].ymove;
};
}
}
if (Key.isDown(Key.SPACE)) {
this.shooting = true;
}
}