[COLOR=black][FONT=Verdana]May be kind of a confusing question. Any help would be greatly appreciated.[/FONT][/COLOR]
[COLOR=black][FONT=Verdana]Does anyone know the limit or extents of the limitations of the error message “The shape is to complex. Please optimize or convert to a movie clip” while using the bone tool on a single object which has been broken apart for the use of organic animation? [/FONT][/COLOR]
[COLOR=black][FONT=Verdana]The bone tool in CS4 has great potential for organic looking animation. The only problem is it seems to be totally random as to whether or not it will accept me using the bone tool on my drawings. Sometimes it will work for images having up to 5 or 600 points other times less than 300. Also, I’m not talking about using the bone tool to link and animate individual movie clip symbols. So does anyone really understand the rules here, or perhaps know of a code or program setting I can use to change the complexity allowed with the bone rigging? My only current solution is using illustrator’s more advanced optimizing features to lose less of my organic looking strokes but still this is not good enough. Thanks.[/FONT][/COLOR]
[COLOR=black][FONT=Verdana]-V[/FONT][/COLOR]