I think I overestimated Flash

…and this might mean a lot of work down the drain. I’ve been working on an RPG adventure style game for a while now, and it looks like I designed my character a bit too intricately for the game to handle. What happens is whenever I try to have any other movie clip playing while the character is moving, everything lags like crazy and looks like garbage. My designs themselves are actually quite simple, so I’m assuming the problem is the complexity of the character.

See, when you move, and the character clip goes to a “walking animation” frame, that frame holds three separate animated clips; the arms, the legs, and the feet. This is the result of a feature I developed to customize your clothing on the fly. So when you hold left, and walk left, all three of those clips are playing. So when I try to add, say, a movie clip of the shoreline showing animated waves, Flash basically spits in my face.

The only solution I can come up with at this point is to drop the vector art based style I’ve been working with forever, and try to do everything as pixel art, making it more of an original Nintendo Zelda type of game. I’d rather not, though, as what I have so far looks beautiful. My other option is to try to design the game so that if anything else needs to be animated or move around, the player is forced to stand still while it happens. That might prove to be pretty boring. I just don’t know what to do. :*(