As above, no problem assigning buttons to a tween to make an image move left or right or zoom in or out but the gremlin is. Flash really trashes a decent photograph if it has to scale it up or down. As long as the jpeg is the scale it’s supposed to be when it’s displayed then it won’t change. But scale a jpeg up in flash by simply transforming it then it’s a bit raggedy.
So I’m just wondering how VR imitators get round this in Flash. In QT vrs you can scale up a vr to full screen and the quality is consistent.