I’ve been looking up how to continueously loop a sound, but all I have seen is
aSound.play(0,1000);
Not really a continueous loop. I was wondering if anyone pieced something together to actually do this.
I was looking at watching for one of the COMPLETE dispatches (from the Sound object, or from the SoundChannel object), then start the sound again. The only thing is would this not start another channel?
Anyone else work on this?