Is there something in between Event.COMPLETE and Event.INIT

So, i’m loading external swfs into a master controller.
I am showing a preloader animation which is triggered by the ProgressEvent.

i’m also tracing when Event.INIT gets triggered.

i’m only putting the loaded swf on stage when Event.COMPLETE gets called.

these swfs are rather large, and i’d like to put them on stage before they’re completely loaded - so that users don’t have to sit there for 4 mins before their presentation starts. The way it works now, i can hear the audio playing, well after Event.INIT gets called and well before Event.COMPLETE.

is there some way for me to tell when the loaded swf starts playing so i can hide the preloader and dispatch the Event.COMPLETE?

does this even make sense :jail: