I’m trying to write a simple isometric game engine that supports sloped terrain (eg. different heights), stacking objects on top of each other, and mouse picking.
The sloped terrain (plus accurate mouse picking) seems to be the hardest. I’ve read a few different tutorials (including over at gamedev.net) but I’m still having a lot of trouble.
Does anybody know of any other good resources for this specific problem? (or on isometric tile engines in general)