I have a character class that has 4 frames at the end of the movieclip timeline. Each frame is an image facing a different direction. Each frame has a gotoandplay command that directs to the itself (to loop the image of that direction). Problem is, when i run the movie, when one of the standstill animations is played, it shows every directions animation. I figured out that the frames are never looping meaning gotoandplay is not working how i want it to. Anyone know why?