Java Open GL ES on Android

Alright, I’ve been working on a game for awhile in javascript… it’s becoming gigantic. Anyway, I’ve been having scaling issues the whole time with interpolation problems, etc. (It’s supposed to be retro-ish/pixelated). Is there a simple way with OpenGL ES to set the entire Android screen to a certain resolution.

What I really mean is, can I set the Android screen to a specific resolution (Similar to how full screen computer games work. They change the output of your monitor)? That would mostly resolve scaling issues with javascript because I won’t need to scale the canvas anymore.