Jigsaw Type Tile Game

Hey All,

I’ve been playing around with making a game for a couple of days now. The game itself is pretty simple and I’ve got the game playing through pretty well bar the tile placement rules.

Essentially its a jigsaw that doesn’t have a set layout. You have 24 different tile types and each tile has certain features on it which lead off from any side of the tile. To place a tile you must place next to any existing tile. Corner to corner placement isn’t allowed. The features must continue from any existing tile to the newly laid tile. Its like a jigsaw piece must “fit” with the already laid tiles. You can rotate the tiles too.

I don’t think it should be that complicated but I was wondering whether anyone here might have some good ideas of how to implement this efficiently??

Cheers,

MuG