i am making a sequel to johnny rocketfingers, an adventure type game where you gather up and inventory and talk to ppl and **** (like the old school lucasarts adventure games). i’ve been trying to learn AS myself, and not be dependant on other people to do it for me (so i wont be AS handicapped in the future), but now i’m really stuck.
theres a lot of tricky **** im trying to do and i need help from an AS super expert. if anybody is willing to help me with this project i would be very very grateful.
Im far from an AS expert…but…
what is it you exactly want done… cause tricky **** doesnt exactly put a detailed vision of what it is your looking to do… also if you dont truly have a preference to your project being done in flash there are alot of engines out there that will compile your game with your art and everything but with minimal to no programming… if you want some links just let me know.
wait… I think I remember jrf (or at least I remember the only oldschool lucasarts style game made in flash that I ever saw) … it was pretty bad *** and it had really awesome gfx if Im on the same page as you guys.
TILE BASED: these are games where the world is made up of different tiles,
ie: 1 tile - water , 1 tile - grass and another tile - sand, then you could build an ocean out of the water tile, the beach of of the sand tile and the ground out of the grass tile.
games that are tile based are usualy “top down” RPG games like all the original Zelda games , “Final Fantasy 1-6” and “Secret of Mana”.
ART BASED: These are games that have a higher pixel rate and use characters and backgrounds that are usualy larger and usualy better looking. Games that are art based games are usualy “front on” games like “Hugo1,2,3” and “Discworld”
your probably going for art based. ive added sum attachments if u dont quite understand.