So I have this code:
if (Key.isDown(Key.SPACE) {
if (rotationPM != 360) {
this._rotation += 65;
rotationPM += 60;
} else if (rotationPM == 360) {
this._rotation = 0;
}
} else {
this._rotation = 0;
rotationPM = 0;
}
(rotationPM is declared as 0 on load)
So what it does, is the character rotates around for as long as you hold down the SPACE, or until rotation = 360. When it hits 360, rotationPM/_rotation both set to 0. That all works fine. Unfortunately, it takes time to do a 360.
What my question is…can I have it do the 360 even if you de-press SPACE halfway through?
Functions seem like they could be an answer, but I don’t know AS 2 functions (I have used C++ functions, so I know the idea).
If someone thinks that functions would work, pleas point me to a tutorial.
THX
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