Keeping score

Hi everyone,

I’ve got this game and I’m stuck with what I think it may be a very simple problem to solve. Yet, I haven’t been able to do it. I need a score counter for a shooter game: there are spaceships flying around the stage and, when i click them, they die and disappear. I need to count the ships that I kill. Seems simple but I can’t manage to do it. I’ll post the code of thw two classes.

MAIN--------------------------
package
{
import flash.display.MovieClip;
import flash.events.MouseEvent;
import flash.ui.Mouse;
import flash.events.TimerEvent;
import flash.utils.Timer;
import flash.events.Event;
import flash.media.Sound;
import flash.net.*;
import flash.media.SoundChannel;

public class Main extends MovieClip
{
    var total:int = 200; 
    var naves = new Array; 
    var tempo:Timer; 
    var tempo2:Timer; 

    var pontos:int = 0; 
    var tempojogo:Timer = new Timer(1000,1); 
    var musica_fundo:Sound = new Sound(); 
    var tiro:Sound = new Sound(); 
    
    function Main():void
    {
        play_btn.addEventListener(MouseEvent.CLICK, jogar); 
        
        function jogar(evt:MouseEvent):void 
        {    
            if (currentFrame == 1)
            {
                gotoAndStop(totalFrames); 
            }
            else
            
            Mouse.hide(); 
            stage.addEventListener(MouseEvent.MOUSE_MOVE,mexe_mira); 
            stage.addEventListener(MouseEvent.CLICK,som); 

            init_naves();
            tempo = new Timer(700,total); 
            tempo.addEventListener(TimerEvent.TIMER,voa); 
            tempo.start(); 

            tempo2 = new Timer(900,total);
            tempo2.addEventListener(TimerEvent.TIMER,voa2);
            tempo2.start();

            tempojogo.addEventListener(TimerEvent.TIMER,contador);
            tempojogo.start();
            tiro.load(new URLRequest("SFX/tiro4mp.mp3")); 
        }
    }

    function som(event:MouseEvent) 
    {
        tiro.play(0);

    }

    function contador(event:TimerEvent) 
    {
        contador_txt.text = String(tempojogo.currentCount);
    }

    private function voa(e:TimerEvent):void 
    {
        var nave = naves.pop();
        nave.voa();
    }

    private function voa2(e:TimerEvent):void
    {
        var nave = naves.pop();
        nave.voa2();
    }

    private function init_naves():void 
    {
        var nave1;
        var nave2;

        for (var i = 0; i < total; i++)
        {
            nave1 = new Nave  ;
            nave1.x = -30;
            nave1.y = Math.floor(Math.random() * this.stage.stageHeight);

            this.addChild(nave1); 
            naves.push(nave1);
        }
        
        musica_fundo.load(new URLRequest("Musica/Carmina.mp3")); 
        musica_fundo.play();
    }

    private function mexe_mira(event:MouseEvent)
    {
        Mouse.hide();
        mira.x = mouseX;
        mira.y = mouseY;
    }
}

}

NAVE(spaceship)---------------------

package
{
import flash.display.MovieClip;
import flash.events.;
import flash.utils.Timer;
import flash.media.Sound;
import flash.net.
;
import flash.media.SoundChannel;

public class Nave extends MovieClip
{
    var speed_x:int = 10; 
    var speed_x2:int = 12; 
    var speed_y:int = 2; 
    var speed_y2:int = -2;

// var pontos:int = 0;

    function Nave():void
    {
        this.addEventListener(MouseEvent.CLICK, contapontos); 
    }

    function contapontos(e:MouseEvent):void 
    {

// pontos = pontos + 1;
// trace(pontos);
}

    private function quandoClique(e:MouseEvent) 
    {
        trace("Já foste!

");
parent.removeChild(this);
// pontos = pontos + 1 ;
// trace(pontos);
}

    public function voa():void 
    {
        this.addEventListener(Event.ENTER_FRAME, passa);
        addEventListener(MouseEvent.CLICK,quandoClique);
    }

    public function voa2():void 
    {
        this.addEventListener(Event.ENTER_FRAME, passa2);
        addEventListener(MouseEvent.CLICK,quandoClique);
        
    }

    private function quandoFrame(e:Event) 
    {
        x +=  speed_x;
        y +=  speed_y;
    }

    private function passa(e:Event):void 
    {
        this.x= (this.x)+speed_x;
        this.y = (this.y)+speed_y;
        
    }

    private function passa2(e:Event):void 
    {
        this.x= (this.x)+speed_x2;
        this.y = (this.y)+speed_y2;
    }
}

}

Can somebody PLEASE help?

Thanks