Keyboard movement quality issue, unwanted blur at movement

Hello,

I have a strange problem with keyboard movement on a MC. When using the keyboard to move the MC across the screen, there a slight blur (ecspecially when jumping with the up key). I have no idea whats causing this, the actionscript only contains functions for movement. I’m using the keyobject.as from senocular to be able to animate the MC on movement.

Here is the actionscript i’m using:

ActionScript Code:
[LEFT][COLOR=#000000]**var**[/COLOR] [COLOR=#0000FF]Key[/COLOR]:KeyObject = [COLOR=#000000]**new**[/COLOR] KeyObject[COLOR=#000000]([/COLOR][COLOR=#0000FF]stage[/COLOR][COLOR=#000000])[/COLOR];

[COLOR=#000000]var[/COLOR] xSpeed:[COLOR=#0000FF]Number[/COLOR] = [COLOR=#000080]8[/COLOR];
[COLOR=#000000]var[/COLOR] ySpeed:[COLOR=#0000FF]Number[/COLOR] = [COLOR=#000080]5[/COLOR];

[COLOR=#000000]var[/COLOR] dy:[COLOR=#0000FF]Number[/COLOR] = [COLOR=#000080]0[/COLOR];

[COLOR=#000000]var[/COLOR] gravity:[COLOR=#0000FF]Number[/COLOR] = [COLOR=#000080]1[/COLOR];

[COLOR=#000000]var[/COLOR] canjump:[COLOR=#0000FF]Boolean[/COLOR] = [COLOR=#000000]false[/COLOR];

[COLOR=#0000FF]stage[/COLOR].[COLOR=#000080]addEventListener[/COLOR]COLOR=#000000[/COLOR];
[COLOR=#808080]//addEventListener(Event.ENTER_FRAME, apply);[/COLOR]

[COLOR=#000000]function[/COLOR] moveCharCOLOR=#000000[/COLOR]:[COLOR=#0000FF]void[/COLOR][COLOR=#000000]{[/COLOR]

[COLOR=#0000FF]if[/COLOR][COLOR=#000000]([/COLOR][COLOR=#0000FF]Key[/COLOR].[COLOR=#0000FF]isDown[/COLOR][COLOR=#000000]([/COLOR][COLOR=#0000FF]Key[/COLOR].[COLOR=#0000FF]LEFT[/COLOR][COLOR=#000000])[/COLOR][COLOR=#000000])[/COLOR][COLOR=#000000]{[/COLOR]

    robot.[COLOR=#000080]x[/COLOR]-=xSpeed;
    robot.[COLOR=#0000FF]gotoAndStop[/COLOR][COLOR=#000000]([/COLOR][COLOR=#000080]3[/COLOR][COLOR=#000000])[/COLOR];
    robot.[COLOR=#000080]scaleX[/COLOR] = -[COLOR=#000080]1[/COLOR];
    [COLOR=#808080]*//movingLeft = true;*[/COLOR]
    
    [COLOR=#000000]}[/COLOR] [COLOR=#0000FF]else[/COLOR] [COLOR=#0000FF]if[/COLOR][COLOR=#000000]([/COLOR][COLOR=#0000FF]Key[/COLOR].[COLOR=#0000FF]isDown[/COLOR][COLOR=#000000]([/COLOR][COLOR=#0000FF]Key[/COLOR].[COLOR=#0000FF]RIGHT[/COLOR][COLOR=#000000])[/COLOR][COLOR=#000000])[/COLOR][COLOR=#000000]{[/COLOR]
        
        [COLOR=#808080]*//movingRight = true;*[/COLOR]
    
    [COLOR=#808080]*//mountains.x -= backgroundSpeed;*[/COLOR]
    robot.[COLOR=#000080]x[/COLOR] += xSpeed;
    [COLOR=#808080]*//robot.scaleX=1;\*[/COLOR]
    robot.[COLOR=#000080]scaleX[/COLOR] = [COLOR=#000080]1[/COLOR];
    robot.[COLOR=#0000FF]gotoAndStop[/COLOR][COLOR=#000000]([/COLOR][COLOR=#000080]3[/COLOR][COLOR=#000000])[/COLOR];
    
    
    [COLOR=#000000]}[/COLOR][COLOR=#0000FF]else[/COLOR] [COLOR=#0000FF]if[/COLOR][COLOR=#000000]([/COLOR][COLOR=#0000FF]Key[/COLOR].[COLOR=#0000FF]isDown[/COLOR][COLOR=#000000]([/COLOR][COLOR=#0000FF]Key[/COLOR].[COLOR=#0000FF]UP[/COLOR][COLOR=#000000])[/COLOR][COLOR=#000000])[/COLOR][COLOR=#000000]{[/COLOR]
    
    [COLOR=#808080]*//movingUp = true;*[/COLOR]
    [COLOR=#808080]*//robot.y -=ySpeed;*[/COLOR]
    [COLOR=#808080]*//robot.gotoAndStop(3);*[/COLOR]

    
    [COLOR=#000000]}[/COLOR][COLOR=#0000FF]else[/COLOR] [COLOR=#0000FF]if[/COLOR][COLOR=#000000]([/COLOR][COLOR=#0000FF]Key[/COLOR].[COLOR=#0000FF]isDown[/COLOR][COLOR=#000000]([/COLOR][COLOR=#0000FF]Key[/COLOR].[COLOR=#0000FF]DOWN[/COLOR][COLOR=#000000])[/COLOR][COLOR=#000000])[/COLOR][COLOR=#000000]{[/COLOR]
        
    [COLOR=#808080]*//movingDown = true;    *[/COLOR]
    [COLOR=#808080]*//robot.y +=ySpeed;*[/COLOR]
    [COLOR=#808080]*//robot.gotoAndStop(3);*[/COLOR]
    [COLOR=#808080]*//ySpeed*= accelerate;*[/COLOR]
    
    [COLOR=#000000]}[/COLOR][COLOR=#0000FF]else[/COLOR][COLOR=#000000]{[/COLOR]
        robot.[COLOR=#0000FF]gotoAndStop[/COLOR][COLOR=#000000]([/COLOR][COLOR=#000080]1[/COLOR][COLOR=#000000])[/COLOR];
        [COLOR=#808080]*//movingLeft = false;*[/COLOR]
        [COLOR=#808080]*//movingRight = false;*[/COLOR]
        [COLOR=#808080]*//movingUp = false;*[/COLOR]
        [COLOR=#808080]*//movingDown = false;*[/COLOR]
        
    [COLOR=#000000]}[/COLOR]

[COLOR=#808080]/////////////////////BOUNDARIES//////////////////////[/COLOR]
[COLOR=#808080]/////////////////////////////////////////////////////[/COLOR]

[COLOR=#808080]//right[/COLOR]
[COLOR=#0000FF]if[/COLOR][COLOR=#000000]([/COLOR]robot.[COLOR=#000080]x[/COLOR] > [COLOR=#0000FF]stage[/COLOR].[COLOR=#000080]stageWidth[/COLOR][COLOR=#000000])[/COLOR][COLOR=#000000]{[/COLOR]
robot.[COLOR=#000080]x[/COLOR] = [COLOR=#0000FF]stage[/COLOR].[COLOR=#000080]stageWidth[/COLOR];[COLOR=#000000]}[/COLOR]

[COLOR=#808080]//left[/COLOR]

[COLOR=#0000FF]if[/COLOR][COLOR=#000000]([/COLOR]robot.[COLOR=#000080]x[/COLOR] < [COLOR=#000080]0[/COLOR][COLOR=#000000])[/COLOR][COLOR=#000000]{[/COLOR]
robot.[COLOR=#000080]x[/COLOR] = [COLOR=#000080]0[/COLOR];[COLOR=#000000]}[/COLOR]

[COLOR=#808080]//////////////////////////////GRAVITY///////////////////////////////[/COLOR]
[COLOR=#808080]////////////////////////////////////////////////////////////////////[/COLOR]

dy+= gravity;

[COLOR=#0000FF]if[/COLOR][COLOR=#000000]([/COLOR]robot.[COLOR=#000080]y[/COLOR] > [COLOR=#000080]200[/COLOR][COLOR=#000000])[/COLOR][COLOR=#000000]{[/COLOR]
dy = [COLOR=#000080]0[/COLOR];
canjump = [COLOR=#000000]true[/COLOR];
[COLOR=#000000]}[/COLOR]

[COLOR=#808080]//if the up key is pressed, and canjump is true[/COLOR]
[COLOR=#0000FF]if[/COLOR][COLOR=#000000]([/COLOR][COLOR=#0000FF]Key[/COLOR].[COLOR=#0000FF]isDown[/COLOR]COLOR=#000000[/COLOR] && canjump[COLOR=#000000])[/COLOR][COLOR=#000000]{[/COLOR]
dy = -[COLOR=#000080]10[/COLOR];
canjump = [COLOR=#000000]false[/COLOR];
[COLOR=#000000]}[/COLOR]

[COLOR=#808080]//apply gravity to character[/COLOR]
robot.[COLOR=#000080]y[/COLOR] += dy;

[COLOR=#000000]}[/COLOR][COLOR=#808080]*//end of enter frame *[/COLOR]

[/LEFT]

I have attached the swf so you can see what I mean.

I hope anyone can explain what could be causing this.
Thanks in advance