Keylistener or onClipEvent?

hi!

I want something that checks for which keys are pressed down and does something according to which keys…

I’ve got a choice between

keylisteners… orr… the onClipEvent …

Which should i use?

My keylistener works… but since it’s an object… I can’t seem to trace it’s _parent._name… even though I made that object INSide a movieclip…

KeyListener = new Object();
KeyListener.onKeyDown = function() {
        trace(this._name);
};
Key.addListener(KeyListener);

Soo… Maybe “onClilpevent(keyDown){}” would be better…

These two would achieve the same effect… but would one be better than the other?
( The game will probably have lots of keys being pressed… like fighting combos…)

Thanks